About this mod
True Strike, in the spirit of Unearthed Arcana Playtest 8.
- Requirements
- Permissions and credits
- Changelogs
True Strike
Divination Cantrip (Bard, Sorcerer, Warlock, Wizard)
Casting Time: 1 action
Range: Self
Components: S, M (a weapon with which you have proficiency)
Duration: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage,it can be Radiant damageor the weapon’s normal damage type (your choice).
Cantrip Upgrade: Whether youchoose to deal Radiant damageor the weapon’s normal damage type, the attack deals extra Radiant damage when you reach certain levels:
- 5th level: 1d6 extra Radiant damage
- 11th level: 2d6 extra Radiant damage
How it works: True Strike is cast as a self buff. Gives you a free weapon attack if you have proficiency with and uses your spellcasting modifier for the rolls. You can't choose radiant damage, it will deal what your weapon deals. Will deal 1d6 Radiant as extra after level 5, 2d6 Radiant after level 11.
You can make sneak attacks with it, or use the weapon actions. Too strong? Maybe? I don't know.
This simple spell is inconspicuously difficult implement as written. Wanted to make it work like Green-Flame etc. but then it become too janky with tooltips. This is what I decided on eventually. I'm not exactly pleased but it is better than the default True Strike so here it is.
Requires Norbyte's Script Extender.
(can be probably done without it but I don't want to waste time playing Larian's trial and error game, SE is straightforward)