About this mod
This mod adds BeastFolk as a playable race, with four unique subraces based on cats, bears, rabbits, and foxes.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Changelogs
- Donations
Originating from the Deep Wilds, BeastFolk are a mystical race of humanoids imbued with the essence of animals. Able to pass entirely as a human, it is quite possible they exist in droves throughout the cities of Faerûn. Due to their mysticism, each subrace of BeastFolk are able to cast a collection of spells with fewer resources.
This mod is meant to give some fun new combinations when it comes to combat encounters. We're playing fast and loose with animal classifications. Human, elf, and half-elf visuals are available for your customization. If you'd like animal ears/tails, I recommend the supported mods Bunny Ears, Fox Ears & Cat Tails, and Fluffy Ears.
BeastFolk currently has the Baldurian, Human, Druid, and Ranger tags for dialog.
![](https://i.ibb.co/KmngvXX/subraces.png)
![](https://i.ibb.co/hX3dHVr/beastfolk-table.png)
- Your veins flow heavily with nature's blessing, you may cast all spells learned from the Deep Wilds without a spell slot.
Nekojin (Cat Folk)
![](https://i.ibb.co/wRp11Cm/nekojin-table.png)
- BeastShape: magically transform into your beast counterpart. As this form is part of your identity, it requires no extra resources to cast. BeastShape forms are designed to be combat viable at all levels. As with wildshape, reaching 0 HP in this form will revert you back to your natural appearance.
- Neko Form: Transform to your animal form as a cat that can avoid attention, meow to distract enemies, and fit into small spaces. In this form, you receive a Perception and Stealth bonus.
- Tressym Form: Transform to your spirit form as a tressym that can fly unnoticed, blind enemies with its claws, and fit into small spaces. In this form, you receive a Perception and Stealth bonus, and an advantage on Dexterity Saving Throws.
- Panther Form: Transform to your animal form as a panther that can prowl around invisibly. In this form, you receive Blindsight, a Perception and Stealth bonus, and an advantage on Dexterity Saving Throws
Kumajin (Bear Folk)
![](https://i.ibb.co/zsMzYF3/kumajin-table.png)
Unique Spells
- BeastShape: magically transform into your beast counterpart. As this form is part of your identity, it requires no extra resources to cast. As with wildshape, reaching 0 HP in this form will revert you back to your natural appearance.
- Kuma Form: transform to your animal form as a black bear that can bolster your allies* and goad enemies into attacking you. In this form you receive bonuses to Athletics and your Constitution saving throws. *Strengthening Roar provides your allies with temporary hit points.
- Polar Form: transform to your animal form as a polar bear that can disarm enemies, survive vicious attacks*, and is immune to being frightened. In this form you receive bonuses to Athletics and your Constitution saving throws. *You receive advantage on saving throws and poison resistance.
- Grizzly Form: Transform to your animal form as a grizzly bear that can multiattack, rupture the ground, and become enraged. In this form you receive bonuses to Athletics and your Constitution saving throws and an increase in your Strength and Ability scores.
- Bear's Feast: You and everyone around can't be Poisoned, Diseased, or Frightened. Everyone's maximum Hit Points increases by 12, and they make Constitution Saving throws with Advantage (once per long rest).
- Hibernate: You and your allies are revitalized as though you had taken a Short Rest (once per long rest).
Usagijin Progression (Bunny Folk)
![](https://i.ibb.co/DkCN6YQ/usagijin-table.png)
- Soul Essence: Call upon the spirits of your ancestors to gain higher powers for 10 turns. Requires concentration, can only be cast once per battle.
- Rabbit: Call upon your immediate ancestors and become immune to difficult terrain. While filled with their essence, you can Disengage as a Bonus Action. You can also cast Mirror Image, Dust Cloud, and See Invisibility.
- Hare: Call upon your distant ancestors and become immune to difficult terrain. While filled with their essence, your movement speed doubles and you can Disengage as a Bonus Action. You can also cast Enlarge/Reduce and Drove's Haste
- Jackalope: Call upon your mystical ancestors and become immune to difficult terrain. While filled with their essence, you receive an Advantage on Strength Saving Throws and can Disengage as a Bonus Action. You can cast Blink, Banishment, and Destructive Wave.
- Dust Cloud: fog cloud, just a different name for the theme.
- Drove's Haste: can cast haste on four allies at once.
- BeastShape: magically transform into your beast counterpart. As this form is part of your identity, it requires no extra resources to
cast. As with wildshape, reaching 0 HP in this form will revert you back to your natural appearance. - Usagi Form: Transform to your animal form as a rabbit that is immune to difficult terrain, can fit into small spaces, and bite your enemies. (Note: this is mostly for the sake of enjoying bunny hops. Not viable for difficult/high-level combat encounters.
![](https://i.ibb.co/k1PTTky/kitsune-table.png)
- Yōkai Ancestry: You are descended from the spirits of the Deep Wilds. You are immune to disease and poison and cannot be put to sleep by magic.
- Soul Essence: Call upon the spirits of your ancestors to gain higher powers for 10 turns.
- One Tail: Even a fledgling kitsune commands great power. Your max HP increases by 7 and you have advantage on Constitution Saving Throws. While drawing on this power you can cast Crown of Madness, Sleep, Phantasmal Force, Misty Step, and Inflict Wounds at will.
- Five Tails: Your kitsune powers have grown exponentially. Your max HP increases by 10 and you have advantage on Constitution Saving Throws. While drawing on this power you can cast the spells learned at One Tail in addition to Blight, Glyph of Warding, Hunger of Hadar, and Hypnotic Pattern.
- Seven Tails: Your kitsune powers have transcended once again. Your max HP increases by 15 and you have advantage on Constitution Saving Throws. While drawing on this power you can cast the spells of all lower tails in addition to Telekinesis, Insect Plague, and Cone of Cold.
- Nine Tails: You have reached the pinnacle of kitsune power. Your max HP increases by 25 and you have advantage on Constitution Saving Throws. While drawing on this power you can cast the spells of all lower tails in addition to Eyebite and Disintegrate.
Supported Mods
The following mods have patches available for support. If you have more mods you would like patched in, please leave a post with the mod's link. You must download and install the original preset mod in order for the patch to work.
Astralities Fluffy Ears
Bunny Ears By Ren
Ellian's Heads*
Eyes of the Beholder
Fox Ears And Cat Tails By Ren
Izzli's Snazzy Salon*
Lazy's Heads and Hair
Lydia's Heads
Meet Everdawn
New Character Creation Presets WIP
OnHee's Head Presets*
Silver's Hair & Silver's Hair 2*
Tasha's Cauldron of Hairstyles*
Tav's Hair Salon
Vessnelle's Hair (Packs 1-4)*
xx's New Female Head Preset*
Yves Hair Gallery*
*If you are a mod author that does not want BeastFolk to have a compatibility patch for your mod, please message me and I will take the patch down.
Potential Mod Conflicts
Druid Improvement mods (no known conflicts as of 6/1) - The spells and beastshapes in the BeastFolk mod will not interact with mods that are designed to improve/adjust the Druid class. Good news is that they will not cause crashes! Bad news is that the additional perks you receive in the Druid mod will not impact your BeastFolk character unless they are also a Druid.
Tutorial Chest Spawning (no known conflicts as of 6/8) - I have confirmed mod compatibility with this Tutorial Chest Summoning Mod and the Immersive Tutorial Chest Spawning mod. If you have not updated to the 1.1.0.0+ version of this mod, you will need to manually add underwear to your Tav for the Immersive Chest Spawning mod to work properly.
Unique Tav - Genasi (Saveiro) Patch (known conflict as of 6/7) - When used in the same mod load as BeastFolk, a conflict occurs that makes Body 1 have pitch black skin regardless of which skin tone is selected. This is currently being investigated for a fix.
Ranger Unleashed (known conflict as of 6/21) - Cannot complete character creation due to pending choices but no additional options. Cause of the issue is known and a fix is being worked on.
Installation
I strongly recommend BG3 Mod Manager, I have not tested alternate forms of installation.
Known Bugs/Quirks:
- At higher levels, damage for some BeastShape attacks will show as negative. Your attacks will still be positive thanks to the additional die damage along with your ability modifier. In play-testing, the damage taken by enemies was comparable to a normal melee attack for the appropriate level.
- If you use Appearance Edit Enhanced to switch races during your playthrough, you may also need to respec from level one to receive all of the race features.
- When using the Hare's Essence spell, your doubled movement speed may not show on the action bar until after you begin moving.
Credits and Thanks:
As mentioned above this is my first ever mod, it was also the first time I have touched Python in over a decade so my BIGGEST thanks to: BG3 Community Library Team, BG3 Wiki, and Trip's Whispers of the Resource Template for the fantastic tutorials and resources that made this somehow work.
Astralities for Astralities Fluffy Ears patch permission.
Lazy for Lazy's Heads and Hair patch permission.
Lydia for Lydia's Heads patch permission.
Mrjack900 for MJK Heads patch permission.
Norbyte for Export Tool