About this mod
An updated version of knight training with Harmony 2.0 to reduce conflict with other mods :)
- Requirements
- Permissions and credits
- Donations
Oli8, if you want this removed to upload your own updated version or just want it removed message me on discord or here.
All credits go to Oli8 for the original mod
Some features may not work with some mods despite the harmony update, this isn't an issue i can easily fix and will have to be fixed manually per mod.
Features:
Lightsabers will automatically turn off when unhandled for several seconds. They won't turn off if you are holding them, using telekinesis on them, or they are returning after you threw them.
Lightsabers will automatically turn on when they are recalled, pulled by Telekinesis, or spun by Telekinesis.
Made it significantly easier to deflect blaster bolts using a held lightsaber.
Increased the max jump height by roughly double.
Changed the lightsaber return feature to always fully return on a single press of the grip. This plays better with the Vive controllers, especially with toggle hold settings.
Made lightsabers pierce on activation.
Hitting an NPC's weapon with a blaster will disarm them. NPC's lightsabers cannot be disarmed this way.
Force push enemies you are looking at by holding the grip button and waving your hand in the direction you want to push. Only works when you aren't holding anything.
Lightsabers will now slice effortlessly.
AI will only spawn with a single simple saber, since they struggle to use the larger sabers effectively.