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File credits
Eyya (Sectix)
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Changelogs
Version 1.2.0
Buffed "Impossiboss" to heaven and beyond. Much harder AI and faster reaction speeds.
Impossiboss will now spawn with red eyes.
New "Frost Giant" enemy class, very experimental and doesn't change much from the Giant enemy.
New "Buff Child" Enemy class under the Children category. Nothing different from the "Child" Enemy except increased health.
Added Waves "Buff Children (2v1)" and "Buff Child"
fixed Enemy Type "Children" spawning with no pants. (wtf)
Version 1.1.1
game no longer crashes when enemy-type "Giant" legs are cut off.
Version 1.1.0
Added new category "Children", you can now fight children.
You can fight a mob of children or a singular one. They are smaller and have higher-pitched voices.
The "Children" enemy type can only use their fists in combat.
Version 1.0.2
Fixed Civilians not attacking properly with HumanSkull as a weapon.
Fixed some weapons forcing the AI to stand very far away from the player, without doing anything.
Civilians can now dual wield forks and knives as a combat option.
Version 1.0.1
Fixed "Angry Mob" wave not working, and the NPC's just standing there doing nothing.
Fixed some Civilians spawning and then immediately de-spawning.
Civilians will now have a small change to spawn with a human skull as their weapon. (untested)
Civilians can no longer spawn with pitch-forks and shovels because those would cause the de-spawn bug. (Has to do with double handed weapons)
Added item "Jar2" from the vanilla item list for Civilians to use as a weapon.
This mod does not replace vanilla creatures, it simply adds bosses and new wave scenarios. However, it does modify some vanilla item jsons to be spawnable in the spawn-book and enables AI to use them as weapons.
Mod Overhaul Includes:
Unique Bosses: - Giant • Very large enemy with moderately hard AI and 5,250 HP.
- Heavy Knight • Incredibly tough enemy with full plate armor, standing at 6 feet 4 inches tall. His fast reaction speeds can be hard to beat. 1,250 HP.
- Impossiboss • He's got no armor but has incredibly advanced and difficult AI with an astounding 32,000 HP.
Basic Bosses: - Level 1 • Generic 'Boss' with no armor and regular AI that has 500 HP.
- Level 2 • Generic 'Boss' with no armor and regular AI that has 2,500 HP.
- Level 3 • Generic 'Boss' with no armor and regular AI that has 10,000 HP.
New Enemy Type & Waves:
- Introducing Civilian Enemy Type: • A relatively weak but very determined townsperson fighting for his people. He will use everyday objects like pans, rocks, rolling pins, and even a broom to protect his home against intruders. 75 HP.
- Introducing Children Enemy Type: • Weaker than the average civilian, Children have 60 HP and higher-pitched voices. Children are not trained in the art of combat and only fight with their fists.
New Waves: - Angry Civilian • Fight one on one with an angry civilian. Maybe because you stole his bread without paying?!
- Angry Child • Fight a single child to the death.
- Angry Mob • You've angered the entire town! They're all coming for you... What will you do?!
- Angry Mob of Children • The entire daycare is after you! Fight 5 children at once.
- The Purge • Everyone in the town has gone mad and lost their minds. They're all killing each other for no reason! I guess it's survival of the fittest..
Although civilians are very inexperienced fighters and don't have access to real weapons, a large mob of them could easily overwhelm you if you aren't careful enough.