A small, simple combat arena built over an interactable pit of spikes and water.
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Changelogs
Version 1.3
Update to U11
Minor changes to skybox assets
Version 1.2
Updated to U10
Some changes to lighting and fx
Removed trees on PC version
Version 1.1
Weapons can no longer be teleported through the fog wall in the arena (enemies could get their weapons teleported if they were pushed too far back into the fog wall). You can still throw weapons into the fog wall at the bridge to teleport them into the arena.
An arena designed for judicial duels to the death, built over a pit of massive stakes.
Map Features
A pure and simple arena map designed for single-combat and melee brawls with no obstructions
Edgeless boundaries to give the arena breathing room and add penalty to being pushed to the boundary
Use fog walls to teleport between a starting area (on the bridge) and the arena to minimize obstructions in the arena.
Additional fighting area on the bridge - a much more linear fighting space than the arena.
A spike pit of over 400 individual spikes that are all capable of impaling enemies.
Works with vanilla waves
Note on Enemy Spawning Since this map is built for dueling, there is only one spawn point for enemies. Try not to crowd the spawner and give enemies a second or two to walk towards you, otherwise combat can get a little awkward, and you may either teleport yourself to the bridge or have enemies popping in right in front of you.