No more head popping decapitations! Optional nonfatal dismemberments.
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Changelogs
Version 2.2
Minor UI fix.
Version 2.1
Added mod menu and removed config.json file.
Version 2.0
Converted to a script (.dll) mod.
Version 1.7
Fixed damage multiplier for head (1.0).
Version 1.6
Added 1.0 version.
Version 1.5
Added U12 versions. Added optional version that includes nonfatal dismemberments.
Version 1.4
Added U11/U11.1 version.
Version 1.3
Added U11b2 version.
Version 1.2
Added U11b1 version.
Version 1.1
Added U10/U10.2 version.
Version 1.0
Added U9/U9.3 version.
Update: Confirmed working for 1.0!
Ever get bothered by the cartoony-looking head "pop" that happens when you decapitate someone? Well, look no further! This mod reduces the amount of force that a head is "ejected" with when separated from the body.
This modifies player ragdoll data in the creature data for human males and females. It only affects the head, as the limbs seem fine to me.
It does NOT make dismemberment any easier than normal! You can use another mod like Simple Dismemberment along with this mod.
This includes Nonfatal Dismemberments, which can be toggled on or off. This means that NPCs can survive a hand, arm, or foot dismemberment. Decapitation (head) and full leg dismemberment will still always kill. It looks a bit weird if they're missing a leg and still walking around upright.
Configuration
You can enable or disable Better Decaps separately from Nonfatal Dismemberments. To do this, follow these steps:
In the game, open the config book.
Click "Mods" on the left side.
Select the "Better Decaps" mod.
To enable reduced head pop, set "Better Decaps" to Enabled. To use the vanilla setting, set it to Disabled.
To enable nonfatal dismemberments for hands, arms and feet, set "Nonfatal Dismemberments" to Enabled. To make them fatal, set it to Disabled.
Options will take effect the next time an NPC is spawned. They won't affect any NPCs that have already been spawned.
Compatible with anything that doesn't modify Creature_HumanMale.json or Creature_HumanFemale.json. Mods that do affect these files may still be compatible, depending on what values were touched.
Nonfatal Dismemberments is partially compatible with Sliceable Torso. Edit configuration.json for Sliceable Torso with a text editor and set killOnTorsoDecap to false. However, this option will cause NPCs to sometimes survive a torso dismemberment. I can't fix it on my end.
Compatible with anything that doesn't modify Creature_HumanMale.json or Creature_HumanFemale.json. Mods that do affect these files may still be compatible, depending on what values were touched.
Survivable Dismemberment (mod.io) is not needed if using the Better Decaps with Nonfatal Dismemberments.
Compatibility (U11.3)
Compatible with anything that doesn't modify Creature_HumanMale.json or Creature_HumanFemale.json. Mods that do affect these files may still be compatible, depending on what values were touched.
Compatible with Non-snapping limbs (when using Nonfatal Dismemberments). Highly recommended!
Compatible with anything that doesn't modify Creature_HumanMale.json or Creature_HumanFemale.json. Mods that do affect these files may still be compatible, depending on what values were touched.
Compatible with anything that doesn't modify Creature_HumanMale.json or Creature_HumanFemale.json. Mods that do affect these files may still be compatible, depending on what values were touched.
Compatible with Simple Dismemberment by me. NOT required for Better Decaps to work.
Sometimes the head "sticks" to the body as the NPC is dying, and then falls off after the death animation is complete. Sometimes it looks weird, but sometimes it looks awesome.