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WY

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WhiteYukino

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About this mod

U11 The default enemy attack animation is basically slow.
So I easily edited the Json code for myself for the U11 open beta.
NPC attack animation speed has been simply manually modified.
It was interesting to use it, so I will publish it.

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If you like the mod, simply press this button.
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The interval time for this is set to 10 or 15 minutes.

私は常に1.5倍の速度でプレイしてるんで、普通に使えますよ。使ってみて下さい。('ω')b

[2022/07/09] 
U11 official version normal use has been confirmed
The update of the contents is undecided.
The additional update version is placed in the main file.
1. The enemy's DODGE animation has been made to bit quick.
2. Since SideDodge was False, I decided to make true.

This is a simple Json code edit rather than a mod. : D


The minimum speed is 1.2x. The maximum speed is 1.5x.


If you try and the enemy's attack is too fast to get used to, put _ at the beginning of the mod folder name to disable or delete it.

I think mods made up of more useful scripts will be created by other great Modder buddies.

It is Json editing of the place connection until then.


[ Caution ]
Also, this NPC Attack Speedup Mod should not be used by beginners or anyone unfamiliar with Sword Fight.
As the enemy's attack speed increases, so does the attack power, so the training wave may kill the player instantly. D =
In other words, I inadvertently died several times. LOL
This is a simple animation speedup mod.
However, I think the fact that there are basic attack animations of NPCs and continuous attacks is a particularly wonderful point from U11 beta.
When you're suddenly stabbed or slaughtered by an enemy NPC in your abdomen, you'll discover the fear of sword fights that BaS hasn't had before.
The player whose head is shot with an arrow will also die instantly.

[ Recommended Mod ]
This Quick Attack Animation for NPC Mod is just a mod with the required code parameters adjusted.
If you are not satisfied with the enemy's attack speed, use the Piepop 101 mod.
I've been waiting for this to be released! XD
Better AI (U11)
Of course, which one you choose is up to you.
However, glitches may occur if used at the same time.
If you don't use my mod, you can delete it or just prefix the mod file folder name with "_" to disable it.
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