About this mod
Since Wide vs Tall is no real thing in Civ VI, this mod tries to add some tweaks to make Tall play viable and balance it out with Wide play.
This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all.
- Permissions and credits
- Mirrors
- Changelogs
This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all.
Disclaimer
Requirements: This mod supports any combination of Vanilla, Rise & Fall and Gathering Storm! All DLCs are optional!
Most significant Changes and Mechanics
Boosted City Growth![]()
The more eras progress and the fewer cities you have, the more the city growth is boosted.Yield Bonus for Tall Empires![]()
Large cities in empires with few cities receive yield bonus on Science, Faith and Culture.Building Tall Extensions![]()
Large cities, once they reach a certain population size, receive Tall Extension Slots. These slots can each be spent on upgrading one of the more advanced buildings in specialty districts.
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![](https://i.ibb.co/MVNwVPt/CWTYT.png)
Details
Cities with a large population can build more districts and thus can build all types of districts. A large empire generates fewer yields of one type, but will generate all types of yields equally, due to the higher number of district slots available.
This mod adds the ability for tall empires to specialize and compete with wide empires. Tall empires will still end up more generalized than wide empires, but they should be able to compete. It is a strategic decision which way to go.
Why the Tall Bonus instead of a Wide Penalty?
I wanted minimal impact on ordinary playstyle. So when no focusing on tall cities gameplay is not supposed to change at all. Since there is no wide penalty in the original game it felt wrong to add one afterwards.
![](https://i.ibb.co/fQYWdzv/Cyp-Wt-Icon-City-Growth.png)
![](https://i.ibb.co/ZRQpZBw/Cyp-Wt-Table-City-Growth.png)
Table 1: City growth bonus per total number of cities and era
![](https://i.ibb.co/QHfYKvg/Cyp-Wt-Yield-Bonus.png)
![](https://i.ibb.co/n7FCnDX/Cyp-Wt-Graph-Yield-Bonus.png)
Chart 1: Yield bonus for low total number of cities
![](https://i.ibb.co/Kwnd8Gh/Cyp-Wt-TEx.png)
![](https://i.ibb.co/TTKhSrh/Cyp-Wt-Example.png)
Sketch 1: Tall Extensions Example Campus
Tall Extension Slot Formula and Details
- X is the number of cities in your empire (rounded down, at least 2).
- Required population for the first Tall Extension Slot is 9 + (2 * X), but at least 15.
- For every X / 2 population your city receives another Tall Extension slot.
- Empires with 10 cities and beyond will not receive any Tall Extension slots.
![](https://i.ibb.co/GP1QjWV/Cyp-Wt-Policy-Card.png)
- New Economic Policy Cards Cultural Melting Pot, Religious Urban Space and Megacity Innovations: Culture, Faith or Science for large cities in empires with at most 7 cities and even more boost in empires with at most 5 cities. Available after researching Urbanization.
- New Military Policy Cards Urban Offensive and Urban Defensive: Additional Amenities and Combat Strength for high populated cities in large empires during war.
- Modified existing Policy Cards to take into account Tall Extensions: Frescoes, Symphonies, Military Research, Military Organization, Laissez Faire, Science Foundation and Third Alternative.
![](https://i.ibb.co/23qTS60/Cyp-Wt-GPs.png)
- Modified existing Great Person effects to take into account Tall Extensions: James Watt, Jamsetji Tata, Masaru Ibuka, Isaac Newton and Albert Einstein.
![](https://i.ibb.co/1Z9YZnK/Cyp-Wt-Era-Dedications.png)
- New era dedication: City Life: Boosts city growth and Science, Faith or Culture in cities with at least 20 population. Grants Era points when capital grows. Available from Renaissance to Atomic Era.
![](https://i.ibb.co/VWXzSh7/Cyp-Wt-Proj-AC.png)
- Abandons city.
- Unlocks at Nationalism civic.
- Available for all cities but original capital.
![](https://i.ibb.co/PG28G4F/Cyp-Wt-I-Pup-Gov.png)
- City can't build Tall Extensions. All existing Tall Extensions will be razed.
- City suffers heavy yield penalties.
- City is no longer considered in any way for bonuses for tall cities and is not counted as such.
- Unlocks at Colonialism civic.
- Available for captured original capitals.
Compatibility (Expansions, DLCs & Mods)
Most mods out there are compatible! The following list shows those mods that we coded explicit compatibility for.
![](https://i.ibb.co/8YXcRH0/Cyp-Wt-Comp-Mods.png)
Languages
- English (en_US)
- German (de_DE)
How can I contribute?
You can help by providing:
- Translation
- 3D Models (Tall Extensions)
- Feedback (leave a Comment and add a positive Rating)
- Report Bugs
Developers
- CypRyan (Lead Development, SQL, Icons/Art)
- Jamie-nyanchi (LUA)
- Stev (Testing)
- Lucius, the Heavenly Dragon(Usability, Design)