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Strudeler

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About this mod

Play as the patron of the Renaissance, Lorenzo the Magnificent; in Sid Meier's Civilization VI.

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-Adds Tuscany led by Lorenzo de' Medici.

-Lorenzo de' Medici Trait/Magnate: Inspirations provide all of the Culture for civics. -50% Culture per turn. +100% Tourism from Great Works of Art.
-Lorenzo de' Medici Trait/Magnate (Tuscany Nerf): Inspirations provide 80% of the Culture for civics. -20% Culture per turn. +100% Tourism from Great Works of Art.
-Lorenzo de' Medici Agenda/Peace of Lodi: Likes civilizations that are not competing for Great People and are at peace. Dislikes civilizations that are competing for Great People and are at war.

-Tuscany Trait/Renaissance Princes: Recruiting a Great Person grants 1 Envoy, 15 Diplomatic Favour, as well as 30 Science, Culture, Gold, and Faith (on Standard Speed).
-Tuscany Unit/Universal Man: Tuscan unique Renaissance era Civilian unit. A charge can be spent to complete 75% of all levels of walls, Palazzo, Campus buildings, Holy Site buildings, Theatre Square buildings, Commercial Hub buildings, or Industrial Zone buildings. Must be purchased with Gold or Faith in a city with a Library, Shrine, or Amphitheatre. Can be captured.
-Tuscany Building/Palazzo: Upgrade for the Granary. +1 Amenity and Great People points, as well as +2 Housing. Completing a Palazzo grants a random Inspiration.

-Game Mode/STR Weakened Civilizations - Tuscany: Lorenzo de' Medici's trait is lowered to 80% of the Civic cost. Culture penalty is reduced to 20%.

-Tuscany use Italian names (cities, geographic landmarks, citizens).
-Tuscany has alternate names available in the menu: Lucca, Pisa, Siena, and Florence.

-TSL support for Firaxis: Standard TSL Earth, Firaxis: Huge TSL Earth, YnAMP: Giant Earth, YnAMP: Greatest Earth Map, YnAMP: Large Europe, and YnAEMP: Play Europe Again.
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