About this mod
Play as the patron of the Renaissance, Lorenzo the Magnificent; in Sid Meier's Civilization VI.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
-Lorenzo de' Medici Trait/Magnate: Inspirations provide all of the Culture for civics. -50% Culture per turn. +100% Tourism from Great Works of Art.
-Lorenzo de' Medici Trait/Magnate (Tuscany Nerf): Inspirations provide 80% of the Culture for civics. -20% Culture per turn. +100% Tourism from Great Works of Art.
-Lorenzo de' Medici Agenda/Peace of Lodi: Likes civilizations that are not competing for Great People and are at peace. Dislikes civilizations that are competing for Great People and are at war.
-Tuscany Trait/Renaissance Princes: Recruiting a Great Person grants 1 Envoy, 15 Diplomatic Favour, as well as 30 Science, Culture, Gold, and Faith (on Standard Speed).
-Tuscany Unit/Universal Man: Tuscan unique Renaissance era Civilian unit. A charge can be spent to complete 75% of all levels of walls, Palazzo, Campus buildings, Holy Site buildings, Theatre Square buildings, Commercial Hub buildings, or Industrial Zone buildings. Must be purchased with Gold or Faith in a city with a Library, Shrine, or Amphitheatre. Can be captured.
-Tuscany Building/Palazzo: Upgrade for the Granary. +1 Amenity and Great People points, as well as +2 Housing. Completing a Palazzo grants a random Inspiration.
-Game Mode/STR Weakened Civilizations - Tuscany: Lorenzo de' Medici's trait is lowered to 80% of the Civic cost. Culture penalty is reduced to 20%.
-Tuscany use Italian names (cities, geographic landmarks, citizens).
-Tuscany has alternate names available in the menu: Lucca, Pisa, Siena, and Florence.
-TSL support for Firaxis: Standard TSL Earth, Firaxis: Huge TSL Earth, YnAMP: Giant Earth, YnAMP: Greatest Earth Map, YnAMP: Large Europe, and YnAEMP: Play Europe Again.