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Play as the free Ukrainian leaders, Mykhailo Hrushevsky, Nestor Makhno, and Volodymyr Zelenskyy; in Sid Meier's Civilization VI.

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-Adds Ukraine led by Mykhailo Hrushevsky, Nestor Makhno, and Volodymyr Zelenskyy.

-Mykhailo Hrushevsky Trait/Central Rada: The Capital and cities within 9 tiles of it gain +1 Tourism and +2 Science, tripled with Nationalism. Campus buildings within 9 tiles of the Capital gain a Great Work of Writing slot. Great Works of Writing within 9 tiles of the Capital gain +2 Science. Theater Square buildings within 9 tiles of the Capital grant +5% Science in the city.
-Mykhailo Hrushevsky Agenda/Historian: Does not like to engage in conquest or with civilizations that have taken a Capital.

-Nestor Makhno Trait/Makhnovschina: +10 Combat Strength against free cities. Pillaging a tile reduces a city's Loyalty by -4. Units gain Gold equal to 50% of a defeated enemy unit's Combat Strength. Gain the unique Governor: Local Soviets, the Peasant Revolt.
-Nestor Makhno Agenda/Anarchy: Aggressive. Grievances decay twice as slow. Does not like other civilizations.
-Nestor Makhno Governor/Local Soviets:
--(Basic) Insurgency: Foreign cities within 9 tiles gain 9 Loyalty towards your civilization. Can be placed in foreign Capitals. Establishes in 3 turns.
--(1A) Agitate Peasants: Your units gain +4 Combat Strength when within the borders of the city.
--(1C) Libertarian Thought: Foreign Trade Routes that pass through the city gain +2 Gold. Your Trade Routes gain +1 Production and +2 Gold when sent to the city.
--(2B) Class Struggle: Your other cities within 9 tiles gain +4 Loyalty per turn towards your civilization.
--(3A) Anarchism: +10% Growth in the city. +1 Housing per district in the city.
--(3C) Platformism: Enemy Spies operate at 3 levels below normal in this city.

-Volodymyr Zelenskyy Trait/E-Government: +2 Housing and Amenities in all cities with Social Media. +1 Diplomatic Vision, increasing to +2 Diplomatic Vision with Computers. Military units gain an additional +1 Combat Strength per level of Diplomatic Vision. All Alliances share Diplomatic Vision. Gain the Azov Detachment unique unit.
-Volodymyr Zelenskyy Agenda/Servant of the People: Likes to keep his population happy. Dislikes civilizations with an unhappy population.
-Volodymyr Zelenskyy Unit/Azov Detachment: Replaces the Modern AT. Does not cost maintenance. Additional +3 Combat Strength per level of Diplomatic Visibility.

-Ukraine Trait/Ukrainian National Awakening: The Nationalism civic grants +20% Growth, Science, Culture, and Faith in all cities.
-Ukraine Unit/Tachanka: Replaces the Machine Gun. +1 Movement when starting the turn on open terrain. +10 Combat Strength against units.
-Ukraine Building/Metro: Replaces the Sewer. +1 Amenity from entertainment. +3 Production and Housing. Land units made in the city mitigate 25% of damage received from a Nuclear Strike or Fallout. A Military Engineer can spend a charge to instantly complete a Metro.

-Ukraine uses Ukrianian names (cities, geographic landmarks, citizens).

-TSL support for Firaxis: Standard TSL Earth, Firaxis: Huge TSL Earth, Firaxis: Large TSL Europe, Firaxis: TSL Mediterranean, YnAMP: Giant Earth, YnAMP: Greatest Earth, YnAMP: Large Europe, and YnAMP: Play Europe Again.

-Historic information can be found on Wikipedia.

-Crusader Kings III DNA for Volodymyr Zelenskyy was created by u/Plischwalker.
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