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Changelogs
Version 1.2.0
Made damage more gradual, it now changes by 10 instead 80. Also, now mod requires tweakXL.
Version 1.1.1
Small optimization edits to code.
Version 1.1.0
Made fall animations based on max HP, when damage would be more that 33% it would be "very hard fall" (3 sec recovery) animation, when less than 33% it would be "hard fall" (0.5 sec revery), also when fall damage would be more than 2 times of max HP it acitvate instant death from fall.
Mod make fall damage to increase gradually with fall speed, as a baseline I took standart fall damage of "very hard fall" that deals at 80 damage from fall at about 10 meters (wasn't able to find exact number), and since in game script thresholds of taking damage and instant death are measured with fall speed, it is easy to extrapolate that damage to make it it increase with faster fall speed. Althrough right now damage scaling ins't really smooth, it's in intervals of 80 (80 160 240 etc.), since I wasn't able to find right command to change damage. Also I didn't turn off instant death from fall, since it's possible to survive any fall damage with "second heart" cyberware but it is much higher than standart, since I don't know exact height of damage and instant death threshold, I simply made instant death occur when you might take more than 2 times of your max HP in damage from fall with this mod. Also there is changes to thresholds of fall animations: fall damage less than 33% of max HP would be "hard fall" (light stumble about half a second without falling) otherwise it would be "very hard fall" (hard fall with recovery about 3 seconds).
Requrenments: redscript, TweakXL Intallation: unpack to game folder. (or use mod manager)