Auto-Disassemble to your heart's joy! You can set Tier for every weapon/mod/clothing to which you want the mod to auto disassemble so you don't have to do it one by one in inventory.
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Fixed not saving subtypes settings when setting it through the 'all subtypes' switch
Added Outfit subtype to Clothing
Added switch that lets you keep clothing with stats
Version 1.1.0
Redesigned the menu.
Added select for every type that sets auto disassemble rarity for each of the subtype. This means you can set rarity for each weapon mod at once, via one selector. Instead of settings it for each mod one-by-one.
Added switch for to each category to show/hide all of its sub-types (the settings still counts even if its hidden ofc). This is just a UX thing, so the menu is clearer for first-time users.
Version 1.0.10
Added missing 'Throwable' mod selection to mods category
Changed 'Disassemble Consumables' switch to 'Disassemble Edibles' and now it forces disassembly on 'Long-Lasting' consumables too
Version 1.0.9-2
Added AR/SMG/LMG randged mod option
Adjusted Iconic items check
Version 1.0.9
Added consumables category. Now you can choose if you want to force disassemble consumables that couldn't be disassembled, but for example keep the food for your kitty Nibbles :)
Version 1.0.8
Removed some options that we're duplicates, added default 'Mod' option that some weapon mods use. (like PAX)
Version 1.0.7
Added a 'Quickhack' item type to 'Cyberware' category so you can auto disassemble well.. quickhacks.
Version 1.0.6
Added an ENABLE option to menu for quick enabling/disabling the mod during gameplay.
Version 1.0.5
Fixed naked bug when using wardrobes (also when using EquipmentEx)
Added RangedMod And Muzzle options
Version 1.0.4
Removed obsolete types (clothing mods, which were removed on 2.0)
Version 1.0.3
Fixed checking "Quest" tag on items. Now it shouldn't dissasemble Quest items.
Version 1.0.2
Added pre CP2077 2.0 Junk Scrapper logic
Fixed an issue with mod config
Moved point in game loading where the mod starts checking for items to disassemble
Installation: - Download the LATEST version of CET - Download the LATEST version of Native Settings UI - Extract this mod into your base game folder, it contains the 'bin' folder
What This Mod Does: The mod allows you to set to which Tier (Tier1/2/3/4/5/Iconic) you want the mod to auto disassemble items. This means, if you set Tier 3 for pistols, it will auto disassemble all Pistols of Tier 1, Tier 2 and Tier 3. You can set this option to every type of item that is able to be disassembled.
Additionally, you can turn on 'Use Price Check' and set 'Price' as maximum value of items you want to disassemble. Even if the 'Tier' of that type should be disassembled, if the value is more than you've set as 'Price', the item will stay in your inventory.
The 'Scrap Junk' options enables mechanic that works like the 'Scrapper' perk from pre-Cyberpunk 2077 2.0 patch.
Please watch out! I haven't ran through the whole game with it so there can be an item that shouldn't be disassembled and the mod disassembled it anyway. If this happens, 1. My apologies 2. Please do a bug report or send me a message so i can fix it. :)