Melee kills will now give you the finisher health bonus. Thrown kills with Knives and Axes will also give you the health bonus. Monowire kills give you 5 RAM in addition to the 15% health. Requires you to have the relevant weapon type perk.
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This mod is compatible with 2.1!What does this mod do? It makes normal melee kills activate the finisher status effect as if you performed the finisher animation. You still need the required finisher perk for the weapon type, of course.
Blunt melee kills restore 20% health.
Bladed melee kills restore 25% health (if you have the Flash of Steel perk, it will also activate).
Monowire melee kills restore 15% health and 5 RAM.
Knife & Axe kills (whether melee or thrown) will restore 25% health.
The amount of health you receive will be increased by the two skill progression bonuses, Solo 50 (+25% Health after performing a Finisher.) and Solo 60 (When Berserk is active: +50% Health from performing Finishers).
If you're worried about balance, there is also a 50 Percent version, which will instead only give 50% of the finisher bonus.
Blunt melee kills restore 10% health.
Bladed melee kills restore 12.5% health (if you have the Flash of Steel perk, it will also activate).
Monowire melee kills restore 7.5% health and 2.5 RAM.
Knife & Axe kills (whether melee or thrown) will restore 12.5% health.
The fully animated finishers (the ones you press [F] or [X] for) will still give you the full amount.
What does activate the Finisher bonus:
Normal melee attack kills
Strong melee attack kills (includes leap attacks)
Thrown attack kills (exclusive to Knives & Axes)
Sliding melee attack kills
Counter melee attack kills
Equip melee attack kills
Crouch melee attack kills
Jump melee attack kills
Bike melee attack kills
Wrecking Ball kills
Bullet Deflect kills
Quake kills
Savage Sling kills
What does not activate the Finisher bonus:
Kills from status effects (e.g. The enemy bleeding out from a Katana attack or burning to death from Thermal Gorilla Arms)