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Provides a fix for a vanilla game bug causing the cyberware capacity meter to miscalculate the current value after cycling weapons. It's been reported on the game's forums multiple times & there is video evidence of it as well: Ripperdoc Current Capacity Calculation Bug. My workaround for this involves forcing the game to check against all installed cyberware & re-calculate the current value just before updating the capacity meter. This may cause a bit of lag for some users.
Note: This was previously included in my mod: Cyberarm Cycle, but I decided to make it standalone for those who prefer not to use it for whatever reason but still want the fix.
Installation: 1. Install Redscript. 2. Extract the archive into your game directory. (Note: The file should appear in 'r6\scripts')