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jack

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paktojack

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About this mod

Disable Autosave after Fast Travel/Vendor/Ripperdoc/Player Stash/ and picking up >Tier 5 item/Reward From Drop Point/Disarm & Arm Event with a Mod Settings menu

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Disable autosave after
  • Fast Travel
  • Closing Vendor panel
  • Closing Ripperdoc panel
  • Closing Player Stash panel
  • Picking up iconic/ >Tier 5 item
  • Getting reward From Drop Point
  • Disarm & Arm event
with a Mod Settings menu for quick setting

I'm currently using it with AutoSave Disabler (do NOT completely disable autosave, and for me 1 autosave per 20 mins irl is enough, i.e., CheckpointSavePeriod = 1200), thou I haven't quite have the time to carefully test it out. I'm running out of idea of photoshopping, so I don't really wanna publish anything anymore... But I really can't stand it when the game generates a trillion of autosave when I'm testing stuff around :/


**Remove \Cyberpunk 2077\r6\scripts\ADisableAutosavePlus\extra.reds if RedScript can't compile it (I replaced a few methods for the "Extra Options", and it won't work if another mod also replace them)


My mods:
  • Autosave Disabler Plus - Disable autosave during various in-game events
  • Weapon Conditioning - It introduces condition stats to all weapons and penalty mechanisms due to poor conditions. Believe it or not, I built this to fix the economy system
  • Ripperdoc Service Charge - Ripperdoc always gets paid. Also a mod to fix the economy system
  • Skillful - It tweaks the pacing of character progression system on skill proficiency, character leveling, perk (point) development, and Cyberware capacity
  • Skillful Attributes -  It tweaks the attribute leveling system such that attribute level is only granted through skill proficiency development
  • NCPD and MaxTac Spawn Tweak - It tweaks NCPD spawning parameters with district base settings (compatible with all mods that tweak only the NCPD record)
  • No Shooting Delay - It removes NPC's hardcoded range weapon firing delay

or check here
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