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Halliphax2

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Halliphax2

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Marks enterable interiors on the map

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Simple mod that marks various enterable interiors on the player map. Good for role playing purposes.

If the interior is already marked by a map marker (i.e bars) then it is not marked again with this mod. 

This mod comes in two versions. The first/initial version uses CyberScript. The second version (preferred) uses Cyber Engine Tweaks (and will be the only version further developed henceforth). Please note, the this mod marks five interiors added by the Unlock Night City 2 mod, this mod isn't required but is strongly recommended (so you can re-access locked interiors). 

This mod also brings back the old "Exploration" map filter which is used to toggle the map markers on and off in the World Map.

Requirements/Dependencies for version 1.0:

Requirements/Dependencies for version 2.0:

I've missed some interiors during my initial/first pass (I likely wont get another shot for a few months until my next playthrough). If you see an interior not marked by this mod, use the CET command to get the player coordinates at the interior and leave them in a comment here, then I'll add it.

CET command: print(Game.GetPlayer():GetWorldPosition())

This mod is designed to be used alongside my other mod: Open Night City


Special thanks to E3roKK for letting me use their code for the mappins from the Car Modification Shop mod, check it out!
Thanks to the Cyberpunk 2077 Modding Community Discord - fantastic group of folk.
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