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TheManualEnhancer

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TheManualEnhancer

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About this mod

Now supports examining/controlling a lot of world objects, such as lights, doors, lifts, and more! Tool to examine game entities (NPCs and Vehicles) to get some details about them. Mostly useful for modders, but there's some fun stuff in here that anyone might enjoy playing with.

Requirements
Permissions and credits
Changelogs
Donations


What is this mod?
  • This is a modding (scripting/TweakDB) dev tool to get detailed info about NPCs, vehicles, items, containers, and devices (devices including things like doors, lifts, cameras, screens, lights, etc) in-game, that updates data in real-time
  • It will show details such as the Entity template path (.ent file), appearance name, affiliation, and more (for most NPCs/Vehicles)
  • Also has a few 'fun' features like the ability to kill or recruit an NPC, or control/repair/disable/destroy vehicles with the press of a button.
  • Overall, it's basically just a very simplified Entity Inspector (mod by u/bradenm650 that no longer functions properly), more aimed at beginner modders and curious users
  • As of v1.1, has a button to teleport the player to the current entity's position (thanks to the aforementioned 'Entity Inspector' mod for the idea, as it had this feature)
  • As of v1.1, has a button and keybind to claim vehicles (add them to the player vehicles list)
  • As of v1.4, has a bunch of new "fun" buttons and a bit more details for vehicles, as well as an entire new (optional) overlay window that only has the "fun" buttons, and works similar to the game's quickhacking menu (even only works while the scanner is active)... See changelogs for more info... This window can be moved in CET overlay (click and drag from between 2 of the buttons), and the buttons themselves can be resized and recolored in the mod's main window (to any colors using RGB sliders, with separate colors for the backgrounds, outlines, text, and selection highlight)...


Intended Usage:
  • Claim vehicles to add to your call list
  • Check TweakDBIDs of NPCs and Vehicles to add/remove from swap lists for Nova Crowds and Nova Traffic
  • Have fun with (almost) quickhack-type abilities using keybinds or the menu buttons (such as killing NPCs, and exploding or remote controlling vehicles)
  • Note about remote controlling vehicles: Although the menu currently says otherwise, you can easily release control at any time by pressing your game 'enter/exit vehicle' keybind. You can also use your 'call vehicle' keybind to switch to/from the controlled vehicle's 3rd person camera at any time. I should've tested this further before putting the comments in the menu about it. They will be removed in the next update, whenever that may be.
  • Check other details about entities for modding purposes


Installation
  • Extract to main CP77 install folder or install with Vortex
  • Make sure to also get the required mods

Uninstallation:
  • Delete the "GameEntityExaminerTool" folder from your [CP77>bin>x64>plugins>CET>mods] folder
  • Delete the "AllVehiclesList-ForAddingPlayerVehicles" folder from your [CP77>r6>tweaks] folder (this is not necessary, as the file in there will do nothing on it's own)


Known Issues (there's a few, but mostly minor):
  • Will continually log an error to the mod's log (in the mod's folder) any time the overlay window is opened and no entity is near the crosshair. This does not affect mod functionality and the error can safely be ignored.
  • Some vehicles may be missing from the included vehicles list (the .yaml file in CP77/r6/tweaks), which will prevent them from being added to your garage with the 'Claim Vehicle' button/keybind. This is an old list that hasn't been updated since at least 2.0 (I believe). The script will give you a message stating if a vehicle is not in the list when you try to add it. If you take note of the TweakDBID for the vehicle (export the data if needed) and leave it in a comment in the 'Posts' tab, I will add any missing vehicles to the list.
  • Teleporting to entities that you can't see (there is no distance limit) can be quite funky and will usually result in a black loading screen for a few seconds while it teleports you.
  • No other known issues, but this is a work-in-progress mod so there could be some unforeseen issues.
  • Somewhat major issue: Sometimes the menu may disappear or stop functioning if you return to main menu then load another savegame, or when you die and load a save, etc (usually is fine to load a game while in-game, just not when the player isn't available)... If this happens, reloading all mods in CET overlay should resolve it (though note that this may break other CET mods)... I'm working on trying to fix this, and I should be able to, it's just a matter of making sure that everything gets reset when the player character isn't available...



Compatibility:
  • No known incompatibilities



Join me for discussions about my mods and projects on my #Hosted-Mods channel in the Cyberpunk 2077 Modding Community Discord server




Check out all of my mods/tweaks HERE
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