About this mod
This mod adds Iconic variants of 4 cyberware implants: Arasaka Shadow, Electrifying Monowire, Kiroshi "The Oracle" Optics, and Kerenzikov. For dedicated 'runners, this is an opportunity to sink more of your precious humanity into cyberware that applies directly to your chosen gameplay style instead of random improvements to muscle and bone.
- Requirements
- Permissions and credits
- Changelogs
I'll leave these 5 original mods up for nostalgic-types, but any further work or bug fixes will take place in the Complete Collection.
Happy hunting!
The black markets of 2077 have finally delivered on the promises made by Monster Cables in the late 20th century: gold-plated wetware to take your netrunning to a new level.
Compatible & Recommended Mods:
- Gold-Plated Interface Cyberware (version 1.6 required)
- Gold-Plated Interface Cyberware - Part 2
- Gold-Plated Interface Cyberware - Part 3
- Gold-Plated Interface Cyberware - Part 5
- Cyber Engine Tweaks (to use CET codes to bypass purchasing cyberware from Vik)
- Flavorful Descriptions (to display descriptions as they were prior to 2.0)
- Cyberware-EX (to chip more Frontal Cortex cyberware, obvously)
- Quickhack Damage Fix (to properly apply quickhack damage bonuses from Attunements)
- Kiroshi Optics Night Vision Mod (used by Kiroshi cyberware)
Viktor now has exclusive access to 4 cutting-edge pieces of Iconic cyberware:
Arasaka Shinobi: this model is gifted to Arasaka's elite special agents in recognition of exceptional service or achievement. The Shinobi cannot be bequeathed to friends or family, as the company collects the Shinobi for immediate destruction when an agent dies.
- Iconic variant of the Arasaka Shadow.
- Quickhacks will not increase trace progress (but they will still initiate it)
- Enemies take {trace}% longer to trace your location.
- When activating Overclock, automatically upload Memory Wipe ({tier}) to all enemies within 8 m.
- Cyberware Capacity: 25 (mid) or 50 (high)
Common : 8 slots, 7 RAM, 5 buffer, trace 50%, quickhack tier 2
Common+ : 8 slots, 8 RAM, 5 buffer, trace 55%, quickhack tier 2
Uncommon : 8 slots, 8 RAM, 6 buffer, trace 60%, quickhack tier 2
Uncommon+ : 8 slots, 9 RAM, 7 buffer, trace 65%, quickhack tier 2
Rare : 8 slots, 9 RAM, 8 buffer, trace 70%, quickhack tier 2
Rare+ : 8 slots, 10 RAM, 8 buffer, trace 75%, quickhack tier 2
Epic : 8 slots, 10 RAM, 9 buffer, trace 80%, quickhack tier 3
Epic+ : 8 slots, 11 RAM, 10 buffer, trace 85%, quickhack tier 3
Legendary : 8 slots, 11 RAM, 11 buffer, trace 90%, quickhack tier 4
Legendary+ : 8 slots, 12 RAM, 11 buffer, trace 95%, quickhack tier 4
Legendary++: 8 slots, 12 RAM, 12 buffer, trace 100%, quickhack tier 4
Kendachi "Mamushi" Monowire: for well over half a century, Kendachi Arms has been pushing mono-filament technology to the limits. It's hard to say if this prototype is considered a failure or a success, but its effect on enemy cyberware is certainly terrifying.
- Iconic variant of the Electrifying Monowire.
- Deals Electrical damage. {shock}% Shock Chance.
- +{upload}% chance to apply Cyberware Malfunction with each attack.
- Cyberdeck RAM Attuned: +0.5% damage with this cyberware per RAM unit.
- Cyberware Capacity: 18 (mid) or 35 (high)
Common : 0% shock chance, 50% upload chance
Common+ : 0% shock chance, 55% upload chance
Uncommon : 7% shock chance, 60% upload chance
Uncommon+ : 7% shock chance, 65% upload chance
Rare : 11% shock chance, 70% upload chance
Rare+ : 11% shock chance, 75% upload chance
Epic : 15% shock chance, 80% upload chance
Epic+ : 15% shock chance, 85% upload chance
Legendary : 20% shock chance, 90% upload chance
Legendary+ : 20% shock chance, 95% upload chance
Legendary++: 20% shock chance, 100% upload chance
QianT "AXON" Kerenzikov: The Kerenzikov system has long been overshadowed by the raw power of the Sandevistan but QianT has plans to shake things up; by drawing resources from connected cyberdecks, the AXON has the potential to outperform any other speedware on the market. It’s time to brush up on Special Relativity, choom.
- Iconic variant of the Kerenzikov.
- Slows time by {dilation}%, plus an additional {relative}% relative to your enemies, when activated.
- Cyberdeck RAM Attuned: Duration increased by 0.01 seconds per RAM unit.
- Cyberware Capacity: 20 (mid) or 45 (high)
Common : 7 second cooldown, 60.0% dilation, 0.0% relative dilation
Common+ : 6 second cooldown, 62.5% dilation, 2.5% relative dilation
Uncommon : 6 second cooldown, 65.0% dilation, 5.0% relative dilation
Uncommon+ : 6 second cooldown, 67.5% dilation, 7.5% relative dilation
Rare : 6 second cooldown, 70.0% dilation, 10.0% relative dilation
Rare+ : 5 second cooldown, 72.5% dilation, 12.5% relative dilation
Epic : 5 second cooldown, 75.0% dilation, 15.0% relative dilation
Epic+ : 5 second cooldown, 77.5% dilation, 17.5% relative dilation
Legendary : 5 second cooldown, 80.0% dilation, 20.0% relative dilation
Legendary+ : 4 second cooldown, 82.5% dilation, 22.5% relative dilation
Legendary++: 4 second cooldown, 85.0% dilation, 25.0% relative dilation
Kiroshi "Hiruko" Optics: Originally developed as an aide in competitive chess, the Hiruko’s design was later adapted for use by trauma surgeons. After multiple iterations, it is now being discreetly marketed to high-end security personnel with netrunning expertise. All innovations are eventually weaponized.
- Iconic variant of the Kiroshi "The Oracle" Optics.
- Highlights enemies, cameras, turrets, explosive devices, and traps within {range} m. Active for 60 sec. after scanning.
- Cyberdeck RAM Attuned: +5% increase to quickhack spread distance per RAM unit.
- Cyberware Capacity: 18 (mid) or 40 (high)
Common : 4x zoom, 20 m. scan range
Common+ : 4x zoom, 23 m. scan range
Uncommon : 6x zoom, 26 m. scan range
Uncommon+ : 6x zoom, 29 m. scan range
Rare : 6x zoom, 32 m. scan range
Rare+ : 6x zoom, 35 m. scan range
Epic : 8x zoom, 38 m. scan range
Epic+ : 8x zoom, 41 m. scan range
Legendary : 10x zoom, 44 m. scan range
Legendary+ : 10x zoom, 47 m. scan range
Legendary++: 10x zoom, 50 m. scan range
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