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yellingintothevoid

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yellingintothevoid

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About this mod

comes in nine colours, all of which can be individually combined with 22 logos by editing the .yaml!

Requirements
Permissions and credits
Changelogs
Donations
original 3D model by billiecornwall, ported and edited by me. the hairstyle seen in the previews is part of the cap and can't be removed. the hair colour will adapt to the one your V uses. all the logos were created from assets found in the game files or drawn by me.

fits perfectly with my Shroud!

wingdeer also made a really cool cap which is part of her Hair Collection and can be found under the name Asterina.

                                                              

installation:
install the mod via Vortex or by unpacking the .zip file and copying its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml file to .\r6\tweaks.

                                                              

by editing the .yaml file of the item, you can put any of the logos on any of the caps base colours! for example, if you open void_Cap.yaml, you'll see the line:
    - { base_color: yellow, logo: valentino_v, icon: 31 }

you can change this to:
    - { base_color: yellow, logo: ald_flame,   icon: 31 }

this will create an appearance where the colour of the cap itself is yellow and the logo is the flaming Aldecaldos "A". to create an entirely new, additional entry, simply duplicate one of the lines and change the name of the logo!

valid entries for base_color: are:
black
blue
green
grey
purple
red
sky
white
yellow

valid entries for logo: are (for reference check the last picture in the gallery above):
ald_flame
ald_horse
arasaka
barghest
corpo_shit
eurodyne
growl
icu
mael_eyes
mael_skull
mael_spider
militech
mox_letters
mox_skull
ritual
samurai
valentino_roses
valentino_skull
valentino_v
vdb
voidwear
yaiba


the in-game name of the item you've changed will change its name accordingly, but the icon will not. if you've changed an appearance, it will not show up in the Virtual Atelier. you will need to re-spawn it with its matching CET code:
Game.AddToInventory("Items.yv_cap_(COLOUR)_(LOGO)",1)

for example:
Game.AddToInventory("Items.yv_cap_black_mael_eyes",1)

                                                              


also available in this Virtual Atelier.
massive thanks to manavortex for creating a Python script which i've used to generate the in-game names of all appearance combinations.

default CET codes:
Game.AddToInventory("Items.yv_cap_black_none")
Game.AddToInventory("Items.yv_cap_blue_none")
Game.AddToInventory("Items.yv_cap_green_none")
Game.AddToInventory("Items.yv_cap_grey_none")
Game.AddToInventory("Items.yv_cap_purple_none")
Game.AddToInventory("Items.yv_cap_red_none")
Game.AddToInventory("Items.yv_cap_sky_none")
Game.AddToInventory("Items.yv_cap_white_none")
Game.AddToInventory("Items.yv_cap_yellow_none")

Game.AddToInventory("Items.yv_cap_black_eurodyne")
Game.AddToInventory("Items.yv_cap_black_ritual")
Game.AddToInventory("Items.yv_cap_black_voidwear")
Game.AddToInventory("Items.yv_cap_blue_ald_horse")
Game.AddToInventory("Items.yv_cap_blue_vdb")
Game.AddToInventory("Items.yv_cap_green_militech")
Game.AddToInventory("Items.yv_cap_grey_barghest")
Game.AddToInventory("Items.yv_cap_grey_mael_skull")
Game.AddToInventory("Items.yv_cap_grey_valentino_skull")
Game.AddToInventory("Items.yv_cap_purple_corpo_shit")
Game.AddToInventory("Items.yv_cap_red_ald_flame")
Game.AddToInventory("Items.yv_cap_red_mael_spider")
Game.AddToInventory("Items.yv_cap_red_samurai")
Game.AddToInventory("Items.yv_cap_red_valentino_roses")
Game.AddToInventory("Items.yv_cap_red_yaiba")
Game.AddToInventory("Items.yv_cap_sky_growl")
Game.AddToInventory("Items.yv_cap_sky_mox_letters")
Game.AddToInventory("Items.yv_cap_sky_mox_skull")
Game.AddToInventory("Items.yv_cap_white_arasaka")
Game.AddToInventory("Items.yv_cap_white_icu")
Game.AddToInventory("Items.yv_cap_white_mael_eyes")
Game.AddToInventory("Items.yv_cap_yellow_valentino_v")
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