Also note that I tried all 5800 strings yesterday and very few played. But after restarting the game and trying a few specific ones, they played. So maybe some strings cause problems? Or I was going through the list too quickly? Even though some played in the middle of trying 1000 duds
Reading through the cname's file, it's pretty apperant that the entire cname system is a generic symbol system(think Enum's), rather than an actual representation of sound names. For example: "rangedAttack", "weaponShoot", "questForceOff", "OnSwitchToMetricSystem", etc. Are clearly not audio-related, but gameplay related(there's more than 'one' shooting audio after all, and there's no cname for specific gun audio that I can see).
i noticed this in the witcher 3 but sometimes certain sound bites could only be played during certain events in the game, not specifically areas but rather whatever the event is considered by the game, i believe in W3 there were 3-4 event types cutscene,movie,gameplay, maybe in-game cutscene? dont remember also these had sub categories like gameplay-combat or gameplay-swimming
Could this somehow, help fix the missing sound in the finisher animation of the gorilla arms for male V? The finisher animation sound works in female V but not with the male voice, I dunno why, but, it's so goddamn irritating.
That sounds like a missing asset to me. I searched adamsmasher dump for gorilla, didn't get a match, so it would take some digging to see how that sound is triggered
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I searched a bit on discord, didn't see much for adding new sounds
There's a couple mods in that audio category that replace existing sounds (most are just custom radio stations)
Maybe there's a way, I don't know how
Reading through the cname's file, it's pretty apperant that the entire cname system is a generic symbol system(think Enum's), rather than an actual representation of sound names. For example: "rangedAttack", "weaponShoot", "questForceOff", "OnSwitchToMetricSystem", etc. Are clearly not audio-related, but gameplay related(there's more than 'one' shooting audio after all, and there's no cname for specific gun audio that I can see).
I've removed it from the latest release, in favor of the strings from the json file (part of the FilterCNames download)
A lot more of the names in the json file work, but there are so many that it's tedious to search for what you want
I was planning to make a little utility that helps filter based on search terms. I've just been busy with other stuff lately
That sounds like a missing asset to me. I searched adamsmasher dump for gorilla, didn't get a match, so it would take some digging to see how that sound is triggered