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esuriddick

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esuriddick

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About this mod

Each lifepath is entitled to the first level of specific perks for free, in order to better reflect the expertise from your background.

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Lifepaths Matter
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Authors: esuriddick
Status: This mod is Finished.
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0. Index
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1. Features
2. Requirements
3. Installation
4. Compatibility
5. Q&A

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1. Features
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According to the lifepath you have selected when creating your character, you are able to obtain the first level for free of the following perks:

Prior to Cyberpunk 2.0 and the Phantom Liberty expansion (version 1.0)
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  • Corporate
    • High Noon & Gunslinger (Handguns - Reflexes)
    • Silent and Deadly & Crouching Tiger (Stealth - Cool)
    • Bloodware & Biosynergy (Quick Hacking - Intelligence)
    • Big Sleep & Mass Vulnerability (Breach Protocol - Intelligence)
  • Nomad
    • Hail of Bullets (Annihilation - Body)
    • Eagle Eye & Bulletjock (Assault - Reflexes)
    • Mechanic (Crafting - Technical ability)
    • Mech Looter (Engineering - Technical Ability)
  • Street Kid
    • Pack Mule & Regeneration (Athletics - Body)
    • Flurry & Crushing Blows (Street Brawler - Body)
    • Roaring Waters & Sting like a Bee (Blades - Reflexes)
    • Cold Blood (Cold Blood - Cool)

After Cyberpunk 2.0 and the Phantom Liberty expansion (version 2.0)
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  • Corporate
    • Eye in the Sky, Optimization & Carhacker (Intelligence)
    • Feline Footwork & Killer Instinct (Cool)
  • Nomad
    • Painkiller (Body)
    • Glutton for War & Gearhead (Technical Ability)
  • Street Kid
    • Fury Road (Body)
    • Slippery & Stuntjock (Reflexes)
    • Road Warrior (Cool)

It should be noted that I made it so the game would not consider that you invested in these perks (unfortunately, if you reset perks, you still get their perk points).

This mod will not restrict your build in any way. The aim of the mod was simply to give the player a small edge over some skills in line with its background story.

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2. Requirements
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- redscript (0.5.1 or higher prior to Cyberpunk 2.0 and the Panthom Liberty expansion. Otherwise, 0.5.16 or higher)

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3. Installation
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Extract the content into the game's main folder.

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4. Compatibility
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Incompatibilities may arise from mods that change perks or the perks menu.

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5. Q&A
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Can I install this mod after starting a playthrough?
Yes. The only thing the mod changes is the cost of acquiring certain perks according to your lifepath. If you already spent perk points in some of your free perks, you can either reset your perks to get your perk points back and reinvest them wherever you want (free perks will now cost zero perk points), or you can add back some of the perk points to you through console in "Cyber Engine Tweaks" [Game.GiveDevPoints("Primary", X), where X corresponds to the amount of perk points you want to get back)].

Why did you select these perks? You should have done X or Y.
Fear not, as you can customise which perk should be free for each lifepath with the use of Notepad and the auxiliary table that I have uploaded as an optional file.
First of all, open the file "lifepaths_matter.reds". Each lifepath has two associated arrays ("StreetKidPerks", "NomadPerks" or "CorporatePerks").
In the first one, you have to write within the brackets (-> [ ]) the corresponding in-editor name (check the Excel file) for the perk you want to be free in the corresponding lifepath. There are over 200 in-editor names, so I have only written down some of them (only applicable prior to Cyberpunk 2.0 and the Phantom Liberty expansion).
In the second one, you have to write the perk's official name in capital letters.
That is it! The script will run as normal and consider those perks as the free ones for the lifepath(s).

Why only the first level? I want to increase the maximum level allowed!
Open the file "lifepaths_matter.reds" with Notepad or equivalent. There are two lines stating: "let FreePerkMaximumLevel: Int32 = 1;". All you have to do is change the 1 to the maximum level that you would like in both lines.

What classes are you modifying?
The classes which are modified for this mod to work are PlayerDevelopmentData (inside playerDevelopmentSystem.swift) and PlayerDevelopmentDataManager (inside perksData.swift).
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