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thinredpaste

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Uses car nerd math to convert vehicle speeds/torque multipliers to be determined by gear ratios rather than set arbitrarily. Also mostly de-janks motorcycles, makes Nomad vehicles into off-roaders, and rebalances the purchasable vehicles based loosely on real-world car specs. Requires Cyber Vehicle Overhaul

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At first I was just going to edit a few vehicles, but I was having a hard time thinking in terms of the gear speed/torque multiplier variables that the game uses so I came up with formulas to convert those variables into a language I speak as a car guy.  It's a simplified version of the real math, but it works for the kind of game Cyberpunk is.  From there, I reworked every vehicle to recalibrate all the speeds based around the Accurate Speedometer mod.  In most cases, I tried to base gearing, weight, and/or engine specs on a real world vehicle as a starting point, and then adjusted from there for balance and gameplay purposes. Generally, the vehicles are faster and grippier, and the driving is more responsive compared to vanilla.

I paid particular attention to the bikes and de-janked them to the best of my ability (I'm pretty sure I spent more than 24 hours on just the Yaiba Kusanagi).  Some jank still exists, but it's mostly in situations where V would fall off the bike in real life.  Bikes (and a couple of cars) will now pull wheelies with a revved up handbrake launch, lean over much further, and are highly maneuverable.  Nomad vehicles now have lifted, softened suspension to make them more suited to life in the badlands, where well maintained pavement is a rare luxury.  Spring rebound damping was increased on virtually every vehicle to make cars less bouncy across the board.  I also reworked two vehicles (caliburn and outlaw) to work like high performance electric cars, initially as a joke because I thought their engines sounded like the amplified electric motor in Dodge's new Daytona, but I ended up thinking it was a cool gameplay element so I stuck with it.

Warning: Some vehicles are VERY fast and may outrun your world streaming, especially with version 1.1 and above.  You will need to slow down in town, no more driving supercars at ten tenths all the time.


Here's a brief description of how I approached each vehicle:

Arch Nazarre: engine specs based on a real Arch Method 143.  Couldn't find transmission specs, made them up.  Handling meant to be very sticky and flickable.  Leans over hella far, fast as hell but not as fast as the Yaiba Kusanagi.  Burnout donuts partially restored in version 1.1

Brennan Apollo: Adventure bike. Based on a BMW R1200GS. made to be slower than the other bikes but soak up bad terrain.  Good at throwing the back wheel around corners on or off road.

Yaiba Kusanagi:  based on a Suzuki Hayabusa.  Incredibly fast, but it's a go-fast bike, not a turn-sharp bike or a stop-quick bike.  Riding it at its limits can get hairy, but hairy is normal for a Night City merc.  The best way to stop it in a hurry is probably to go for the Kaneda Slide.

Archer Hella: No specific base, just a decent all-rounder.  Switched to rear wheel drive (again - I swear CVO used to do that out of the box but it wasn't working for me).  Traffic versions have a little less torque and cheaper tires.

Archer Hella Police Car: heavier, torquier, and faster than V's, with comparable handling

Archer Quartz: based on a Pontiac Fiero, stats fairly close to the real thing.  Does really good J-turns/Rockfords

Archer Quartz Bandit: Drift Missile.  More torque, more steering angle, less grip in the back.

Archer Quartz Sidewinder: torquier, slightly taller, and all wheel drive.  Pretty quick and dirty nomadization since you can't actually buy it in game, just brought it kind of in line with the other nomad cars in case you end up in one.

Chevillion Emperor: Its mother was a dump truck and its father was the killdozer.  Get the fuck out of its way.  I was gonna halfass this one until I watched Edgerunners.

Colby C125: Based on a Subaru Leone wagon.  Slightly less of a POS.

Colby CX410: Based on a Subaru Brat.  Not much different from the c125 except in suspension height.

Colby Little Mule/nomad colby: Based on a stadium truck.  Very tall, soft suspension that makes it float over badlands terrain.  Lands soft from pretty big jumps.  Roads entirely optional.  Lots more torque than the regular cx410 but not much more speed.  Picks up the inside front wheel under hard cornering.  

Herrera Outlaw GTS:  No specific base supercar, very quick acceleration but wide turning circle and weak handbrake.

Mahir Supron: no specific base, just junk.  Road obstacle.  Low effort gearing conversion.

Mizutani Shion: based on a Nissan 180SX.  Good top speed, but low torque means it takes a lot of road to reach it.

Nomad Shion: stripped and lifted dune buggy.  Lower top speed than the street version, but faster acceleration and quicker steering.  Handles better on dirt than asphalt.

Johnny's Porsche: 1977 Porsche 911 turbo (930).  Real engine and gearing specs worked out well, used it to dial in the formulas.

Quadra Turbo: Based on a Ferrari 328 GTS.  Handles like outrun - keep steering and gassing to slide a little.

Quadra Turbo Vtech: Based on a Ferrari Testarossa. Stickier handling but will still do outrun stuff.

Common to all the Type-66s: driver's choice of understeer or oversteer, no middle ground.

Type-66 Avenger: Challenger Hellcat Widebody in full road race trim.  Transmission gearing based on a tremec TR6060.  very low, very fast, fairly grippy.  Bottoms out over a pop tart.

Type-66 Cthulu: Challenger hot rod.  Not quite as fast, not quite as grippy, not quite as stiff.  More predictable on surfaces that aren't dead flat compared to the Avenger.  Classic 1970s street machine stance.

Type-66 Javelina: Rally muscle car/Bootlegger.  Handles moderately rough terrain, accelerates like a gunshot, and makes good tight handbrake turns thanks to being all wheel drive.  Faster than stock, but not as fast as the other type-66s.

Type-66 stock (jen rowley, ts): T5 transmission gearing, lower power, lower speed, softer ride compared to the other Type-66s.  Likes doing burnouts and drifts pretty well.  Nice and stable in the hilly/bumpy parts of the city.  Despite being the slowest version, I like this one a lot.

Rayfield Aerondight: Ungodly power crammed into a chassis designed entirely for neokitsch opulence.  So fast, so low, so long, and so stiff that it's almost undriveable.  A monument to excess for the sake of excess.

Rayfield Caliburn: Another hypercar.  Even faster acceleration than the Outlaw.

Thorton Galena: Dodge Omni GLH non-turbo.  Yes, Dodge made a "performance Omni."

Thorton Galena Gecko: Rally car lite.  AWD, somewhat better performance than the street version.  Lifted, but a bit bouncy.

Thorton Galena Rattler: Slightly faster but slightly less off-road capable than the Gecko.  based on a Dodge Shelby Omni GLHS.  It's a pretty good little car now and the only GLHS, Nomad V might have an actual reason to want it back.

Thorton Mackinaw: Basic dually pickup.  Pretty torquey, pretty slow.  Less lifted compared to vanilla.

Thorton Mackinaw nomad/Beast: full on bro-dozer.  Lots of lift, very good off roader, much less bouncy and more manageable than vanilla.  A bit faster.

Thrax Jefferson: Lincoln Continental with a ford AOD transmission.  Not very fast, super heavy, handles like a brick.  Does really good donuts and smashes most cars out of its way.

Villefort Alvarrado: Cadillac El Dorado, 500ci engine with 700r4 transmission gearing. Unstoppable land yacht.  Plows through typical traffic.  Loads of torque with no grip and aggressive axle gears makes it a smoke machine.

Villefort Columbus: Van.  Park it down by the river and forget about it.  Another low effort gearing conversion.

Villefort Cortes/Delamain: A bit of a sleeper.  Enough power and handling to whip a full 360 at speed.

Villefort Cortes Police Car: Heavier, grippier, fast enough to put civilians in danger but not fast enough to save them.

MaiMai: can't be arsed.


I don't really like the idea of getting money for modding, but having lost my job I guess I need to be more flexible about that, so I've set up a ko-fi account.
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