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Works in 2.0, but the balancing may be off. The code is easily comprehensible, so feel free to adjust it to your liking
This mod aims to make the vendor prices only 4x as high as the player's sell prices. (instead of 32x as high) Since upgrading costs for items scale pretty steep, you can't keep them forever anyway. Leave a comment if you've actually ever bought an item for the vanilla prices.
These are the price multipliers: Weapons: 0.125 Clothing: 0.40 (results in the same player/vendor ratio as weapons) Recipes: 0.40 Crafting/Quickhack parts: 2.50
Additionally, weapons and clothing have another multiplier on top, based on quality: Uncommon: 0.45 Rare: 0.60 Epic: 0.80 Legendary: 1.00
REQUIRES REDSCRIPT (if you use redmod you also need CyberCMD to get redscript running)
Installation: Extract into your game's root directory
You can change the values if you're not happy with the balance, the script is pretty easy to understand.