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Fuji

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About this mod

Rebalances weapons according to damage per shot rather than damage per second.

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Did you know that every gun in Cyberpunk 2077 has nearly the same DPS?  Well, this undoes that, and throws "balance" out the window.

Weapons are balanced according to caliber, role, and real-life counterparts instead.  Slow semi-auto revolvers have a lower overall DPS, but much greater damage per shot.  Machine pistols fire lightning fast, but good luck keeping them on target.  Every weapon feels like it has more of a defined role, and some are just plain better than others.  Is it unfair that a LMG now shoots twice as fast and does twice the damage?  Definitely!  Big powerful weapons should feel big and powerful, not be dragged down by perfect balance.

Changes:

  All Tech weapons have their charge time drastically lowered.
  Fire rate in rounds per minute.
  All recoil stats are untouched.
  Melee weapons are untouched.
  Optional: NPC damage set to equal player damage.
May significantly change gameplay difficulty.
  
Pistols
  Power
    Lexington:

      Damage: 10
      Fire Rate: 480  -> 1200 
      Mag Size: 20 -> 34
      
    Unity
      Damage: 22 -> 16
      Fire Rate: 74  -> 600 
      Mag Size: 12 -> 16
      
    Nue
      Damage: 27 -> 25
      Fire Rate: 180  -> 150 
      Mag Size: 10 -> 7
      
    Liberty
      Damage: 18 -> 16
      Fire Rate: 220  -> 600 
      Mag Size: 14
      
    Slaught-O-Matic
      Damage: 10
      Fire Rate: 360  -> 1500 
      Mag Size: 36 -> 50
    
  Tech
    Omaha

      Damage: 20 -> 22
      Fire Rate: 330  -> 2200  (Burst)
      Mag Size: 9 -> 21
      
    Kenshin
      Damage: 12 -> 25
      Fire Rate: 300  -> 1500  (Burst)
      Mag Size: 20
      
    Grit
      Damage: 13 -> 10
      Fire Rate: 300  -> 1500 
      Mag Size: 30 -> 50
      
    Ticon
      Damage: 12 -> 20
      Fire Rate: 200 
      Mag Size: 21
      
  Smart
    Chao

      Damage: 12 -> 15
      Fire Rate: 150 
      Mag Size: 21
      
    Kappa
      Damage: 8 -> 10
      Fire Rate: 600  -> 900 
      Mag Size: 30 -> 50
      
    Yukimura
      Damage: 12
      Fire Rate: 400  -> 750  
      Mag Size: 30
    
Revolvers
  Power
    Nova

      Damage: 25 -> 28
      Fire Rate: 200 
      Mag Size: 6
      
    Overture
      Damage: 30 -> 38
      Fire Rate: 150 
      Mag Size: 6
      
    Burya
      Damage: 50
      Fire Rate: 100 
      Mag Size: 4
      
    Metel
      Damage: 40 -> 50
      Fire Rate: 100 
      Mag Size: 8

    Malorian
      Damage: 25 -> 55
      Fire Rate: 80
      Mag Size: 10
      
  Tech
    Quasar

      Damage: 15 -> 22
      Fire Rate: 340 
      Mag Size: 16
      
SMGs
  Power
    Pulsar

      Damage: 10 -> 25
      Fire Rate: 750  -> 700 
      Mag Size: 40
    
    Saratoga
      Damage: 8 -> 20
      Fire Rate: 920  -> 800 
      Mag Size: 40
      
    Guillotine
      Damage: 9 -> 10
      Fire Rate: 800  -> 1500 
      Mag Size: 45 -> 100
      
    Erebus
      Damage: 15
      Fire Rate: 375  
      Mag Size: 50
      
  Tech
    Senkoh

      Damage: 10 -> 15
      Fire Rate: 500 
      Mag Size: 30
      
  Smart
    Dian

      Damage: 8 -> 12
      Fire Rate: 750 
      Mag Size: 45
      
    Shingen
      Damage: 10 -> 13
      Fire Rate: 400 
      Mag Size: 30 -> 50
      
    Warden
      Damage: 18 -> 10
      Fire Rate: 300  -> 1000 
      Mag Size: 30 -> 100
      
Assault Rifles
  Power
    Copperhead

      Damage: 8 -> 18
      Fire Rate: 666  -> 800 
      Mag Size: 30
      
    Masamune
      Damage: 7 -> 22
      Fire Rate: 850 
      Mag Size: 24
      
    Kyubi
      Damage: 16 -> 35
      Fire Rate: 300  -> 500 
      Mag Size: 20 -> 30
      
    Ajax
      Damage: 12 -> 25
      Fire Rate: 460 -> 600
      Mag Size: 30
      
    Umbra
      Damage: 7 -> 25
      Fire Rate: 850
      Mag Size: 40 -> 30
      
  Smart
    Sidewinder

      Damage: 10 -> 15
      Fire Rate: 600 -> 1000
      Mag Size: 30
      
    Hercules
      Damage: 7 -> 18
      Fire Rate: 600
      Mag Size: 90
      
LMGs
  Power
    MA70

      Damage: 11 -> 24
      Fire Rate: 460 -> 750
      Mag Size: 60 -> 100
      
    Defender
      Damage: 8 -> 20
      Fire Rate: 666 -> 920
      Mag Size: 80 -> 200
      
HMG
  Power
    Mk.31

      Damage: 12 -> 40
      Fire Rate: 400
      Mag Size: 200
      
Shotguns
  Power
    Carnage

      Damage: 120 -> 145
      Fire Rate: 48
      Mag Size: 4
    
    Crusher
      Damage: 50 -> 100
      Fire Rate: 150
      Mag Size: 12
      
    Testera
      Damage: 144 -> 120 
      Fire Rate: 120
      Mag Size: 2
    
    Igla
      Damage: 100 -> 120
      Fire Rate: 70
      Mag Size: 2
      Pellets: 24
    
    Tactician
      Damage: 80 -> 100
      Fire Rate: 70
      Mag Size: 8
      Pellets: 8
    
    Pozhar
      Damage: 40 -> 100
      Fire Rate: 220
      Mag Size: 12
      Pellets: 8
  
  Tech
    Satara

      Damage: 120
      Fire Rate: 200
      Mag Size: 2
      
  Smart
    Palica
      Damage: 160 -> 100
      Fire Rate: 300
      Mag Size: 2
      
    Zhuo
      Damage: 70 -> 100
      Fire Rate: 150
      Mag Size: 4
      
Sniper Rifles
  Power
    Kolac

      Damage: 50 -> 80
      Fire Rate: 120
      Mag Size: 6
      
    Sor-22
      Damage: 32 -> 50
      Fire Rate: 120 -> 500
      Mag Size: 10
      
    Grad
      Damage: 70 -> 125
      Fire Rate: 20
      Mag Size: 4
      
    Osprey
      Damage: 30 -> 85
      Fire Rate: 180
      Mag Size: 12
      
  Tech
    Achilles

      Damage: 25 -> 40
      Fire Rate: 300
      Mag Size: 9
      
    Nekomata
      Damage: 50 -> 30
      Fire Rate: 100
      Mag Size: 4 -> 8
      
    Rasetsu
      Damage: 72
      Fire Rate: 50
      Mag Size: 3
      
  Smart
    Ashura

      Damage: 136
      Fire Rate: 100
      Mag Size: 1
  翻译: