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Changelogs
Version r9
forgot to remove test Logs
Version r8
New dependency: Mod Settings
Realistic values toggle has been moved to the Pause menu -> Mod Settings
Version r7
mod rename (was MPH -> KMH)
mod reacts to interface/speedometer units setting
press honk to turn realistic values on/off
analog speedometer pips conversion
added metro speedometer support
Version r6
Attempt to fix dial speedometers (which is porsche only?)
Fixed the issue where the speedometer could go into negative values (but still showed the correct speed)
Version r5
Following vehicles interior now correctly show kmh: Delamain/Villeforte Cortes, ARCH Nazaré, Makigai MaiMai, Mizutani Shion
Version r4
use wrapMethod instead of replaceMethod, for better compatibility with other mods
Version r3
Minor code cleanup
script file rename
Version r2
Updated interior and 3rd person tachometer MPH labels to KMH
Uploaded another version of the mod that shows more realistic speed values
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PREVIOUSLY KNOWN AS MPH -> KMH The mod is purely aesthetics
The mod listens to the interface/speedometer units setting and takes care of the rest. It will convert the speed values, set the interior labels, and optionally in Mod Settings you can switch realistic speedometer values on/off.
Vanilla does nothing with this setting except change the 3rd person label to MPH / km/h. Not even a simple conversion.
-== INTERIOR LABELS ==-
Interior labels will be set to MPH and km/h accordingly. I reworked some speedo's so that they perfectly match the interior design by using the same font the dashboard already uses (per vehicle). For the Porsche analog speedometer, the pip values will also change values accordingly.
If you changed the interface setting while in a vehicle, just driving a bit will update the labels within a few secs. For motorbikes and the meckinaw you have to re-enter the vehicle though.
-== REALISTIC VALUES ==-
You can switch this setting on/off in the Pause menu -> Mod Settings.
I'll be making another mod that increases speed of vehicles to use in combination with realistic values. Those 2 combined should give a much better sense of speed ingame.