Fixes a very minor edge case with adrenaline decay not resetting correctly. All other adrenaline functionality seems to be working correctly in the 2.1 patch.
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Changelogs
Version 1.5
Updated for compatibility with redscript v0.5.18+ now that parent-child class inheritance magic has been removed.
Version 1.4
Updated for 2.1 patch - mostly obsolete now.
Version 1.3
Reset decay build-up on overshield gain if overshield was not previously lost.
Version 1.2
Remove custom limits to not leave lasting impact on save files.
Hits can now damage overshield to zero.
Version 1.1
Obtain overshield threshold from player stats instead of based on progression level.
Minor optimisation and bugfixes.
Version 1.0
Initial release.
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Mod is compatible with latest (2.12a) patch. This issue has mostly been fixed with the 2.1 patch! Overshield decay is appropriately reset when the shield reaches its minimum expected value. There is a very small edge case where decay will not reset if gaining more overshield while you are still decaying. I've updated the mod to contain a fix for only this specific edge case. Vanilla
Fix Applied
Installation Extract the zip file into the Cyberpunk 2077 installation folder. This mod requires redscript.
Compatibility This fix might not be compatible with other mods that change Adrenaline behaviour.
Uninstalling Delete the FixOvershield.reds file. For older versions (<=1.2) run the following in Cyber Engine Tweaks: