Adds a new starting class with 22 new skills. I will update this mod as I make progress.
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Changelogs
Version 1.94.8
Updated to work with the new game patch (Should fix crashing)
Version 1.94.6
Fixed evolved shadow dagger throw
Version 1.94.5
Bugfixes
Version 1.94.4
Starting class tweaks
Version 1.94.3
Balance tweaks
Version 1.94.2
Black hole no longer scales with weapon, which means it can be used in dragon form.
Small damage nerfs.
Version 1.94.1
Bugfixes
Version 1.94
Added 2 new skills: Marking Strikes, Void Infusion
Void Mark IV now reduces all resistances by 10% (physical and piercing are exceptions at 15%)
Added cooldown state to void marks
Version 1.93.3
Minor icon changes
Version 1.93.2
Void mark now only reduces piercing and physical resistance
1 stack doesn't decrease resistances anymore, but now it goes up by 5% every stack, up to 15% at 4 stacks
Version 1.93.1
Orbit should no longer hit items
Version 1.93
Tooltip fixes
Orbit CD 5 -> 4
Void Sword CD 7 -> 6
Version 1.92
Void Sword now does bonus damage if empowered
Mark bonus damage tweaked
Version 1.91
Void marks completely revamped, most skills can apply a void mark stack and consume it at 4 stacks to have an empowered effect.
Version 1.90
Implemented new mark status effects that allow the combo to get an armor piercing knockdown
I will no longer be updating magical CC as it takes too much time and effort
Last version of Magical CC add-on is going to work with 1.88 without bugs
Version 1.88
Small damage tweaks on Orbit and Foot Sweeper
Void Sword bonus damage is now piercing to work with magical cc
Dagger throw should no longer bounce to objects
Dragon form AP cost reduced to 1 and tweaked status effect values
Free Source skills add-on ap cost will stay the same
Version 1.87
Void Strike cooldown increased from 2 to 3
Void Strike damage reduced by 15%
Icons slightly improved
Version 1.86
Fixed some skills applying status effects to yourself
Version 1.85
Added Void Dragon Form basic attack replacement
More dragon form buffs!
Version 1.83.1
GM Bugfixes
Version 1.83
Enabled for GM mode
Changed skillbook icons
Version 1.82
Traders should no longer be level 1 all the time.
Changed summon shadow to require Summoning 1 instead of Warfare 1
Testing availability for GM mode
Version 1.81
Dragon form damage buff
Version 1.80
Added new skill: Void Dragon Form (Flight, Void Dragon Jump, Void Dragon Breath, Void Fireball)
Version 1.72
Damage tweaks
Fixed void spikes not appearing in shop
Version 1.71
Fixed ethereal storm bug
Sacrifice summon AP cost increased from 1 to 2 and cooldown increased from 4 to 6
Version 1.70
New skill: Void Spikes
Version 1.69
Fixed dagger throw jumping to allies or yourself
Version 1.68
Void sword base damage lowered, knocked down bonus damage increased
Changed void sword visuals
Void Dagger Throw now throws 1 dagger that jumps to 2 other targets, damage increased, cooldown increased by 1 turn
Void Strike damage lowered
Version 1.67
Trader should no longer be an ally
Version 1.66
Fixed void trader being too high level in fort joy
Version 1.64
Changed summon model
Added evolved version for summon (lvl 10 summoning)
Added trader at nameless isles
Version 1.63
Reverted GM mode change as it broke the mod
Fixed character being stuck after character creation
Version 1.62
Hopefully should be working in GM mode now
Version 1.61
Enabled the mod for GM mode
Push CD lowered from 3 to 2
Sacrifice summon now kills the target instead of dealing damage
Maybe didn't enable for GM mode... that'll come in next patch
Version 1.60
Added 2 skills: Black Hole, Sacrifice Shadow
Void dagger throw CD changed from 3 to 2
Version 1.53
Swap places icon updated
Summoned Shadow will now do physical damage
Summoned Shadow will do magical damage in the new magical CC update
Version 1.52
Void Sword no longer requires weak to inflict extra damage and now inflicts weak
Version 1.51
Fixed summon damage
Version 1.50
Added 3 new skills: Summon Shadow, Void Push,(Summon only skill: Swap Places)
Version 1.42hotfix
Fixed traders not selling anything
Version 1.42
Tooltip fixes and minor bug fixes
Version 1.41
Minor FX Improvements and new icons for Void Sword and Siphoning Aura
Version 1.40
Siphoning Aura is now a midgame skill
Void Sword now only deals extra damage if the target is both knocked down and weakened.
Infused void dagger now sets bleed, changed explode radius from 1 to 2
Added new novice skill: Foot Sweeper Minor FX changes
Void Push renamed to Orbit, I might add an actual void push later on
Game might take longer than usual to load for the first time enabling the mod, but will be fine if you load a save game where the mod was already enabled.
You might need to delete the nexus version when switching over
If you want fancy new skills and to feel like an absolute beast, this mod is for you.
Currently adds 22 skills in total including 4 Starter (lv.1), 4 Novice (lv.4), 5 Adept (lv.9), 3 Master (lv.13), 1 Summon and 5 Dragon Form skills.
There are new void traders across the world so this also works on pre-existing saves, but obviously you will need to buy the skillbooks.
TRADER LOCATIONS:
In fort joy the trader is next to a cage at the main square of the fort.
In the rest of the game the trader is on the lady vengance.
The traders will appearently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility.
Installation:
Extract the .rar into Documents\Larian Studios\*Divinity Original Sin 2* *Definitive Edition*\Mods
Enable the mod in the main menu
Compatibility:
Compatible with everything as far as I know.
If you are using any mod that changes status effects, put them after this mod in the load order.(Penetrating Debuffs for example. You need to do this because I changed weak to be resisted by physical armor and back to magical armor for the "Magical CC" add-on.)
If you want this mod to work with X mod that edits class presets: