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Author notes
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File credits
Bioware for assets and for allowing us to port between games and for keeping their bone structure almost entirely the same between games. Ellise for her eye textures from her Unique Companion textures mod NoiraFayn for support and amazing assistance in troubleshooting ellia for pointing out a critical error in my lapse of judgement (oops) tmp7704 for the Lightwave import/export script QuenchedSteel for the Blender export script
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Changelogs
Version 2.0
Version using her DA2 hair mesh as opposed to her DAI mesh (won't conflict with default). Rebuilt from the ground up so now her eyes are matching properly and her neck matches better with armors.
Version 1.0
Initial Upload
Isabela: Inquisition Mesh
Ported Isabela's unique headmesh from Dragon Age: Inquisition into Dragon Age 2 with fully functional bones, face animations, and unique face textures including emotions, eyes and hair.
This mod is totally independent of any other mods. All assets are straight from Bioware with the exception of some modifications to their DA2 emotion masks and norm map to fit to the Isabela mesh. Eye textures are from Ellise.
This mod uses a unique eye and hair mesh/textures for Isabela and does not use any tints. Also, if you wish to change Isabela's hair, it will have to be a hair specially made for this mesh as obviously, existing hairstyles will not fit. Furthermore, her jewelry has been removed from her hair mesh and are independent of it therefore if you have a mod that enables helmets on followers, clipping is likely.
The transfer of the mesh was not entirely seamless so there might be some tweaks that need to be made to account for certain animations. The neck seam in particular had to be adjusted to fit his body properly.
Installation
Open the attached .7z file and extract the file "Isabela Head - Inquisition" to the following location:
C:\Users\[YOUR USER NAME]\Documents\BioWare\Dragon Age 2\packages\core\override\
(this is the default location, if you have it in a different place, put the file wherever you keep your override)
That's it!
Credits
Bioware for assets and for allowing us to port between games and for keeping their bone structure almost entirely the same between games. Ellise for her eye textures NoiraFayn for support and amazing assistance in troubleshooting ellia for pointing out a critical error in my lapse of judgement (oops) tmp7704 for the Lightwave import/export script QuenchedSteel for the Blender export script