About this mod
An attempt to bring previous 2 games' style back by replacing painted portraits and squad selection cards with inEngine snapshots.
Upd1 added for Advisors
Upd2 added for some Codex entries
Upd3 added for all character and creature Codex entries
Upd4 actually added all character and creature Codex entries
- Requirements
- Permissions and credits
- Donations
DON'T MIND WEIRD EXPOSURE ON LATER SCREENSHOTS. HDR IS EFFIN THEM UP, IT LOOKS FINE INGAME.
I USED MY OWN INQUISITOR, HAWKE AND WARDEN IMAGES!
FOLLOW THE TUTORIAL TO INSERT YOUR OWN!
USE FBPROJECT FILES IN MISC CATEGORY IF YOU WANT TO JUST INSERT YOUR OWN MY VERSION OF COMPANIONS.
!!!!!!YOU CANNOT USE TWO PORTRAIT MODS AT THE SAME TIME, THE GAME HAS PORTRAITS IN WERD STACKS INSIDE IT'S FILES!!!!!
1) Download Frosty Editor 1.0.5.9 from the same site linked in requirements for this mod. (Use Alpha versions if you like, or are using alpha of Mod Manager).
2) Unpack and launch it and direct it to Dragon Age Inquisition exe file.
3) After it launches use Data Explorer section's Search bar (it's on the left) and type in UIAtlas_PortraitIcons_Win32_TofDXT5Atlas0
4) Click on [root] and below you will see the file in question.
5) Right click in the file and export it.
6) DO NOT CHANGE this file's resolution or format (they are 208x208 and .png).
7) Choose any image you like and the use GIMP to crop the round piece out of it
(use Ellipse Select Tool to choose what gets in the portrait, then Crop to Selection (under Image tab) then Invert (under Select tab) and then press delete)
(IF THE BACKGROUND is WHITE or whatever one single color Add Alpha to Selection (in Transparency section under Layer tab) and press delete again)
(Scale Image (under Image tab) but be aware, that portrait images are not at all HD res, so crop however much you want and then just scale it to 96x96)
(paste your circle into image from 5 and place it over the default hand).
8) Export what you got into the image you got in 5 (be sure you are picking .png format).
9) Import your new version of image from 5 using Frosty Editor (just go back to the window from which you exported and press import there).
10) For the injured version repeat steps 3) to 9) but look for UIAtlas_PortraitIcons_Win32_TofDXT5Atlas3
11) I also changed the portrait_player (that one is 64x64 .png) file, but it did not do anything on it's own, so I suspect it's unnecessary.
12) Press File then Export to Mod, fill the blanks with whatever, and you have your fbmod to use!
!!!HAWKE AND WARDEN CARDS ARE LOCATED UNDER UI\Static\Codex and UI\Static\Codex\Thumbnails!!!
The images should be 384x768 and 100x200 respectively BUT, actual height limited on top and bottom by transparent areas should be 624 and 162 respectively.