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I never liked the paraphrasing done for selected dialogue lines. This mod replaces the paraphrasing with the actual spoken dialogue.
These I decided to keep vanilla:
Lines with plot-/race-/gender-dependent variations (tried breaking these up, but upwards of 2 hours per instance making sure it was done correctly started to feel non-worthwhile)
Most [actions.]
Some name/answer arrays
A few lines whose intentions weren't clear with the paraphrasing removed
For multi-line lines, I picked the most representative line to serve as its selector.
For interrupted lines, lines with narrated actions, and lines with typos, these were kept vanilla in the main mod file and their strings edited with DAIMM. The typo-fixing is by no means comprehensive (especially as I was unable to edit DLC strings). Please let me know if you see anything weird with in-game strings as a result. I haven't so far...
Additionally:
Fixed a circular bug in postlogue Chantry cutscene (pro_begin_inquisition_d)
Compatible with Dialogue Wheel Overhaul if you just load that mod after mine. How is mine different from Dialogue Wheel Overhaul? Mine only affects the text for dialogue selectors, so it's closer to vanilla (no plot-flag/icon changes). I also don't believe kingslayvr has had a chance to edit the DLC, whereas my mod does.