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Noctis

Uploaded by

corvianNoctis

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About this mod

Alpha release of an overhaul that aims to turn Elden Ring's base game into a more grim and sinister experience. Introduces functional trick weapons, firearms that can parry, quicksteps when locked on, perma-night and many other additions. Currently early in development.

Requirements
Permissions and credits
GRACEBORNE
Bloodborne Inspired Overhaul
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Join the official Discord server
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Support my Patreon

! Only works for Elden Ring 1.14 ! 


     INDEX

  • What is Graceborne
  • Installation (+how to downgrade from latest patch)
  • Known Issues
  • Frequently Asked Questions
  • Credits



_____________________________________________

WHAT IS GRACEBORNE

Graceborne is a mod overhaul still in its infancy. Heavily inspired by Bloodborne, its main goal
is to turn Elden Ring's base game into a more grim and sinister experience through multiple means.

In terms of content, the alpha adds a total of 22 armor sets, 35 weapons, 17 trick weapons and 5 firearms.
Followed by gameplay additions such as gun parrying, no equip load, quicksteps when locked on, perma-night,
Bloodborne-style healing, etc.  
It also replaces the appearance of several mobs and bosses to fit in the aesthetic
of the overhaul. 
The mod is in very early stages of development.


! All of the new weapons and armor sets can be bought from my custom NPC vendor at the Cathedral of Elleh !



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INSTALLATION

  • Set the game's language to english
  • Drop the contents of the Game folder in your Elden Ring directory, where the .exe is located
  • Drop the Mod Engine 2 folder anywhere in the same drive where you have Elden Ring installed, NOT in the game folder
  • On "select preset to install", browse to your game directory and select GRACEBORNE.ini, then hit finish after it's done setting up
  • Got to the Mod Engine 2 folder and launch the game by using launchmod_eldenring.bat. That should be it.
  • It should be possible to load the mod in other ways, this is the method that works for me. Don't ask for help if you decide to do it differently.

GUN PARRY INSTALLATION
  • Go to your Mod Engine 2 folder, then open the config_eldenring.toml file
  • Write the path to the "Scripts-Data-Exposer-FS.dll" file inside your mod folder,
    in the external_dlls = [ "YOUR PATH HERE\\Mod Engine 2\\mod\\Scripts-Data-Exposer-FS.dll" ], remember to separate with \\


KEEP YOUR GAME FROM UPDATING (optional)
  • Right-click Elden Ring in your Steam library
  • Click properties
  • Click updates
  • Change "Always keep this game updated" to "Only update this game when I launch it" (Mod Engine 2's launcher should keep you safe, just don't launch through Steam directly)
  • Change "Allow background downloads while I'm playing" to "Never allow background downloads"



KNOWN ISSUES

  • Sound modding is extremely unstable and caused several enemies and bosses to be muted, custom sound files are not included in the latest version until this is fixed.
  • Due to time constraints and inexperience, the overall balance of the included weapons is considerably inconsistent. Some may be busted and do too much damage, some others may feel weak. Feedback on this is appreciated.
  • DLC gestures and enemy grabs don't play the correct animation. This is currently being worked on.
  • Equipping the Black Church Hat and Garb makes the body invisible. Will be fixed soon.
  • Equipping any chest piece and with no leg armor makes your thighs invisible. Will be fixed eventually.
  • Gun parrying works for some people, but not everyone. I'm looking into it.

FIXED ISSUES
  • Opening the smithing menu with the Hunter Pistol or the Piercing Rifle no longer crashes the game
  • Equipping certain trick weapons no longer hide parts of the character's face
  • Corrected the elemental scaling of the custom trick weapons
  • Text fix is included in the latest version
  • Bloodveil and Gut Purge have been nerfed


F.A.Q.

Q. Will you port X Bloodborne weapon?

A. It will depend on the support I get from Patreon, since porting trick weapons is an excruciatingly difficult process, demanding in both time and effort. But yes, more weapons will come in future updates.

Q. How long until the mod is working again after Elden Ring's DLC?

A. I am not certain, it depends on many factors, such as how fast will the toolmakers update their tools, or how much will the DLC conflict with my additions.

Q. Do you take commissions?

A. Yes, but I'll be on a bit of a break after the DLC releases. You can still contact me about inquiries on my Discord: corviannoctis

Q. I've merged your mod, can I upload it?

A. No, I do not allow my work to be reuploaded in any way. I hope you understand.





CREDITS

This mod could not have been possible without the massive help from these amazing people:

Seagoingnote1
Clever
AbAeterno
Angel Dasha(Y'shrah)
Shiki
Syyyke
ividyon
Dylan
Blubber
KarbonKeltje
- Fwang
Freyja


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Thank you all for reading. That is all.

DLC gestures and enemy grabs don't play the correct animation. This is currently being worked on.DLC gestures and enemy grabs don't play the correct animation. This is currently being worked on.
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