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Changelogs
Version 1.5
added Oorbaya, Black Myrad (redone from scratch to remove the seams), Grotesque Lost One (redone and now fully covered)
added a large amount of clothing items including most vanilla robe variations, noble robes, velvet robes, as well as variations of children's clothing
added some widely used landscape textures, including most sand variations and one commonly used cobblestone ground texture, mainly found in Ark
added various clutter objects like one particularly bad carpet texture, the notice board, and all generic vanilla banners
added and improved various Ancient Ruin architecture assets
Version 1.4
added Myrad, Lion, Lioness, Grotesque Lost One, and a few regular Lost One variations and their armor
added and improved various armor and clothing
added and improved various Ark and Ancient Ruin architecture assets
added and improved various tropical plants and one Enderal specific chest
fixed horrible UVs of some custom Enderal rocks
Version 1.3
major update for Powder Desert and Duneville architecture assets with scratch-made normal maps
added all kinds of banners and drapes, fixed too intense specular for some
added all widely used Enderal-specific doors
added and improved some Sun Temple architecture assets
Version 1.2
added lots of plants from the Powder Desert and its tropical area
added a selection of architecture assets from the Powder Desert and its tropical area
added Leopard, Tiger, and Boneripper
added more retextures for various armor and clothing
replaced the hideous and broken ape model (Old Tyarge) with a custom vanilla troll mesh that works with retextures
fixed numerous seams in tropical plant trunks through texture blending and mesh edits
fixed glowing lianas on tropical trees when using ENB, so far overlooked by other mods that fix glowing plants/trees
Version 1.1
added Tree Branches 2K to the archive to complete the branch retexture set for Skyrim and Enderal trees
added lots of so far unreleased Skyrim plant retextures
added vurt's Reach Grass Object with newly created normal map, and assigned it to all variations used in Enderal
Vanilla-friendly retexture for various assets in Enderal. Done with a combination of AI upscaling using various specialized models and scratch-made texture work. Enderal is a beautiful game, but many of its assets need some love. In many cases textures are destroyed by compression or use much to low resolutions for the given object. In some cases I tweaked meshes as well, mostly to fix texture paths. In some special cases I added ENB light capability as well. Still, I only cover objects that are added by Enderal, and I suggest to browse the Skyrim Nexus to cover the many vanilla assets that are used.
The plugin included in the archive undoes some unnecessary texture swaps and ensures that retextures work on a wide selection of objects used in the game. It also fixes some incompatibilities for SMIM users, mainly to make its barrels work in Enderal. I also included some minor DLC textures that are required by SMIM.
This is a collection of work I did over a pretty long period of time, but I thought it was time to package it up for a first release. I am still not finished with the game and I am working on things as I go, so expect updates.
INSTALLATION
Using Vortex - overwrite if asked. Using MO2 - put it below other mods containing these textures (higher priority).
Be sure to report any problems you may find in the comments!