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MShock

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mshock

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About this mod

Various fixes for FWE v6.03 weapons.

Requirements
Permissions and credits
Description
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A few random patches for FWE. It is a good idea to merge them yourself if you already have a lot of plugins.

1)"Beretta 470 Knockdown Fix"
    Removes knockback effect from Beretta 470 - it is a bit OP in my opinion.
    Also includes "Beretta470KnockdownFix+RHI.esp" if you use RH IronSights - FWE Bridge and are too lazy to merge changes.

2)"Casull Revolver Fix"
    Adds Casull to ".44" repair lists, removes from ".45" repair list. Fixes ammo it spawns with to ".44".
    Casull Revolver isn't actually ".44". CALIBR has proper ammo but FWE doesn't use it. Also ".44" is close to ".454" than ".45 ACP".

3)"Cigarette Script Fix"
    Reenables cigarette conversion script. Why it was disabled I have no idea - am I missing something here?
    Warning, don't buy any cigarettes/packs/cartons under vendor's misc tab - it causes crashes.
    It can happen to FWE even without this plugin - if you buy more than one packs/cartons.
   Since I enable script for loose cigarettes - if you buy few of them game crashes.
   But vendors do not have multiple cigarettes (unless had some old ones on you and sold them), so you should be ok.


4)"Explosives Fixes"
    Allows Cryo Mine/Grenade and Bio-Gas Canister to be targetable and destructible. Also fixes Bottle Cap Mine disarm sound and thrown Pulse Grenade  explosion type. Requires Point Lookout and Zeta DLS's.

5)"Ithaca 37 Fix"
    Changes animation type for Ithaca 37 - it fixes unlimited ammo for NPC and potentially some other problems with it. For use with RH Ironsights.

6)"Lever Action Rifle List Fix"
    Adds Lever Action Rifle to raiders so it can be found outside Point Lookout. DLC obviously required.

7)"Pulse Projectile Sound Fix"
    Fixes infinite looping sound for pulse projectiles.

8)"Scoped Hunting Rifle Stats Fix"
    Brings stats of Scoped Hunting Rifle into line with standart version.

9)"Walther & Gauss Pistol Ironsights Fix"
    Allows Walther and Gauss PIstol to use ironsights. It is supposed to be used with M9 PPK12 YK32/MPL, but it looks good even without them.

    Also now includes merged version of everything except cigarette script fix.
    It requires FWE and is supposed to be be used with RH Ironsights and FWE patch linked in Additional mods.



Requirements
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FWE - FO3 Wanderers Edition


Additional mods
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RH_IronSights - FOSE

FWE Iron sights 8 Included






All credits go to the FWE team.
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