About this mod

This underground bunker has elevator access, Custom weapon sorters so you can see your weapons on the shelves, And sorters for everything else (Except armor, Coming in version 4), Water sanitizer, Custom weapons and armor. Range to test your skills with many settings to use. Expandable Rooms to customize your bunker layout. Worth checking out.

Permissions and credits
Mirrors

3rd FOR AUGUST 09, MOD OF THE MONTH

THANK YOU TO EVERYONE WHO VOTED TO HELP MAKE THIS POSSIBLE


If you like this mod. Please Endorse it







For Any Problems Or Bugs Please let us know.

Visit the Requests and Ideas Page


***UPDATE, Players having problems with missing textures and or meshes can trying running patch 3.02 and 3.03 to correct this problem

***UPDATE, Players having problems with missing textures and or meshes, who ALSO HAVE both required *.bsa located in the correct location should check to make sure ArchiveInvalidation is on.
But if that is still not working, try extracting both required *.bsa's to your fallout 3 data folder ( This can be done with FOMM )



Players looking to prevent crashing and freezing in FO3. OR Players with a Quad core systems Clicking this link Should help you out. At the very least I havn't noticed any crashing AND it has smoothed out rending between rooms WITHOUT the noclutter patch installed.



BEFORE RUNNING 3.03 YOU MUST MAKE SURE YOUR BUNKER IS FULLY MINIMIZED. ELSE THE TIMING OF NEW ITEMS WILL BE OFF
ALSO
BEFORE RUNNING 3.03 SAVE YOUR GAME FROM A LOCATION OUTSIDE BUNKER72, RUN PATCH 3.03, ENTER BUNKER. - I BELIEVE THIS WILL PREVENT THE MAINFRAME ELEVATOR FROM BEING TOO HIGH.
ALSO
SAVE YOUR GAME BEFORE USING THIS MOD.
***


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Sadly due to my current employment I'm finding it difficult to keep up work with this project and do not have the time to finish it.
This project is a open resource, but please give credit if you decide to use anything in this mod, also, Check the credits for work which was added to this mod which was not done by me to give those authors proper credit,
Sorry for this inconvenience .






***********************************************************************************************************************************
Bunker 72
Version 3
Created by : Lostmisery
***********************************************************************************************************************************

****************
==Requirements==
****************

- Fallout 3 (Should work with version 1.5 and up, Tested on version 1.7
- ArchiveInvalidation turned on
- Reading the Readme (This description is also updated)


****************
==Installation==
****************

1) Run 'Bunker72 v3 and patch 3.03'
2) Follow the Setup instructions *(Destination folder may differ in Vista64 systems)*

**Note** This installation will copy the below files and move them to your default fallout 3 data folder. If you are not able to load Bunker72 after the install Check your Fallout 3 Data folder for the following files:

--Bunker72 v3.esm (Must be in Data folder to play)
--Bunker72 v3.bsa (Must be in Data folder to play)
--B72v3-03.esp (Should be in Data folder)
--B72v3-03.bsa (Should be in Data folder)
**The above files Are needed to Play Bunker 72
***The Below are Optional files and should be in your fallout 3 data folder but are not needed to play
--B72v3 Clutterfree.esp

**The Below are files also installed with the main installer and are no longer required for Bunker72 and should be deleted or removed after installation.
--B72v3_MHOO.esp
--B72v3-02.esp
--B72v3-02.bsa


3) Make Sure your load order is as follows

[x] Fallout3.esm

[x] Anchorage.esm
[x] ThePitt.esm
[x] BrokenSteel.esm
[x] PointLookout.esm
[x] Zeta.esm

[x] (Any other .esm files you may have installed)
[x] Bunker72v3.esm---Last .esm before .esp files

[x] (Any Other .esp files you have installed)

[x] B72v3-03.esp ---Needed to patch to latest version
[ ] B72v3_Clutterfree.esp ---optional

**If running Fook 2, Make sure B72v3-03.esp comes AFTER all FOOK2 .esp, this should allow for weapons not created for fook 2 (Weapons in fallout 3) to be sorted.

**Clutterfree may increase performance**


*********************************
== General Info (Need to know) ==
*********************************

The Entrance to Bunker 72 has been moved in Megaton AND Tenpenny.
**NOTE-Megaton door Just off the kitchen, and can been seen as soon as player enters home
**NOTE-Tenpenny Door has moved to the lobby, I wanted to have 1 cell reload time betwenn fast travels. this door is located to the right as soon as you enter the tenpenny tower

**Anything B72 is either safe so special in some way, either used to collect sorted goods, or if you put a item into it it will move with the container into the expanded area**

--****WARNING**** The elevators are very tricky, and I have not seen anything in game that works the way these do, If you double click a elevator there is a chance to either
a) mess up the timing
b) fall through and become stuck
I will be fixing it so a) does not happen but
b) is a little harder so please hang in there with me while I fix that for 3.04
-Save your game before using this mod

--Alot of this bunker is set up on a sort of timing system I have lowered the overall times of all the features in version 3 that were in place in version 2, but double clicking buttons can interfear with the timing (See upcoming changes)

--Players will have to Remove ALL their stuff located in Bunker72 Version 2 if they are upgrading to Version 3


**************
== Features ==
**************
- Expandable rooms- Players can decide how big or little they want their bunker to be
such as:
----Washroom ( Has a bath tub in expanded area )
----Storage room ( Walk in freezer in expanded area )
----Kitchen ( Shifting T.v wall unit in expanded area )
----Lounge ( Movie style projection system in expanded area )
----Bed
----Office
----Clinic ( quarantine room )
----Armory ( Creation table , Display area in expanded area )
----Mainframe (New Core )
Other non expandable rooms
such as:
----Nuclear Fallout room
----Systems room (Holds Expandable terminal)
----2 secret safe rooms
----small jail cell
----reactor room
----2nd sleeping quarters (Sleeps 6)
----Smaller office area
----Security armory
----2nd armory in range

-MANY secret areas to explore
- Schamatics for New weapons, ammo, and armor
-5 Weapons (4 more come 3.03)
-3 armors (2 more with 3.03)
-New ammo (Frag Ammo)

- 2 New Drinks
- Character Reconfigure - Change the look of your character
- Kitchen / Medical / Ammo / Misc / Garbage Sorting systems in place (Armor sorter coming in 3.1)
- Weapons sorter will place weapons on shelves for you
- NukaPure- Ice Cold Nuka and Purified warter
- Shooting range
----3 diffrent lengths
----Different lightswitches for each section
----5 storm settings to choose from
----Scoring system in place so you can gain or loose caps depending on where you are. and how far away you shoot
- Auto Healing lab/clinic everytime you enter
- Automatic lightning
- Working Elevators (Little buggy atm, but I think these ones are a fallout 3 first, as they will move your character not just the suroundings)
- Destroy and convert all your garbage items to caps right in the bunker (may receive more caps in town)
- My First Infirmary
- My first Laboratory





*******************
3 - Walkthrough
*******************

Starting Area
The starting area of bunker 72 has been changed to give it more of a run down bathroom look rather then a third bed room or whatever the room was before in version 1 and 2.
The secret entrance has also been change from a hidden wall to a secret working elevator (See Known Problems for more information on Elevators in Bunker72). Hit the Radio like in Version 1 and 2 and the elevator will activate taking you to the now more underground bunker.
****WARNING**** The elevators are very tricky, and I have not seen anything in game that works the way these do, If you double click a elevator there is a chance to either
a) mess up the timing
b) fall through and become stuck
I will be fixing it so a) does not happen but
b) is a little harder so please hang in there with me while I fix that for 3.1

­Office ( This area is Expandable )
The B72 Garbage can will now sort all your junk into the garbage as well as move alot of your misc items to other locations around the bunker, (Mainly the B72 Filing Cabinet and B72 Desk)(See features). Also the B72 Garbage can comes with a Incinerate button, which will destroy all your items in the B72 Garbage can and convert those items into caps and then store those caps in your B72 Desk.
*NOTE* - For every 1 Object that gets destroyed, you will get 1 cap. After a item is destroyed, you will not be able to get it back.
The B72 Computer (See upcoming changes), can also turn the automatic lightning on or off on the upper level only at this time. When you expand the Office area you add another work space which can raise a curtian to block off the bed area. Comes with diffrent Computer options also.

Lab ( This area is Expandable )
The B72 First Aid will now sort all your medical goods. The lab also Auto Heals the player every time they enter. This area is also expandable but is attached to the Kitchen for its expansion to happen. Comes with My First Infirmary and My first Laboratory

Kitchen ( This area is Expandable )
The Kitchen comes with a few extras. The B72 Fridge will not sort all your food and drink. The NukaPure will collect all your nuka cola and dirty water and make it either ice cold (nukacola) or Purified ( water). The Nukapure can also create 2 new drinks for fallout 3. If you have the right materials Nukapure will create NukaCola Quantum Light-which as the same stats as NukaCola Quantum but wont effect the quest if you want to stock up on it.
If you decide you want to make something without having the right materials for it, NukaPure will create NukaDew-Quantumish- Which is nothing like NukaCola Quantum. There is also a fountain to fill up empty bottles.
When the kitchen is expanded, all items in your NukaPure, B72 Fridge, and B72 Stove (see upcoming changes) will be relocated to the new location in the expaded area. This area also comes with a Regular NukaCola Machine and a TV wall unit that will rotate or shift depending on where in the Kitchen the player is standing.

Storage room and Washroom (This area is Expandable)
The Storage room and washroom are pretty much the same as in version 1 and 2, or as close as I could get them, Currently the winerack is not working ( bump bottles and then you can no longer get them) (See upcoming changes)
When the storage room is expanded it comes with a freezer fully stocked
and when the washroom is expanded it will come with a bathtub to keep clean in ( matted so you dont fall ) ;) thats key.

Lounge ( This area is Expandable)
Again pretty much the same as version 1 and 2, relocated its location and moved the shooting range behind the lounge. the shooting range comes with a glass protection as to not Hit anyone else who may be in the bunker
Once expanded the shooting range will become slightly bigger and the lounge will gain access to a pool table, jukebox, minibar ( See upcomming changes). A a movie style thearter to watch movies on, Hopefully at somepoint there will be some sort of movie.

Safe room / Panic Room
Same location as Version 2 but now has a whole room to store your goods. Still has a hidden entrance, and again further hidden safes ( Hidden stuff in hidden stuff WHOA) Hit Lincolns head to shift pictures and access safed goods. The panic room has been relocated to this new Safe room.


Bed (This area is Expandable)
Again same more or less as in version 1 and 2, when expanded will gain a double bed rather then a single. Also the Lower lever has been totally reworked and moved next to the bed ( Closer to how I had wanted it in version 1 and 2) This lower level will now give players access to a further underground and again hidden fallout bunker ( incase there is another bomb) The door to this Fallout room will AUTO open and close as you head towards it or leave it all together,
****WARNING**** The elevators are very tricky, and I have not seen anything in game that works the way these do, If you double click a elevator there is a chance to either
a) mess up the timing
b) fall through and become stuck
I will be fixing it so a) does not happen but
b) is a little harder so please hang in there with me while I fix that for 3.1

Armory (This area is Expandable)
The Armory sorter will now sort all your weapons and place them on the shelfs in the armory, also will sort your ammo if asked, Same design more or less as in pervious versions, Access to the range has been moved to the Armory and access to the mainframe has also been moved to the armory.
Once expanded players will have access to the B72 Creation unit, the Creation table will allow you to create new weapons and armor for fallout 3 with schamatics found around the bunker. the Creation hatch is where you will get your new goods. Over all the space has been shunk for a better bit and broken into 3 areas, 1 for building n such, 2 for display and 3 more storage. Players can now also access Character Reconfigure which will let you go back and change the look of your character.

Mainframe (This area is Expandable)
The Mainframe room is bigger then it was in previous versions and no longer has access to the garage directly, To reach the lower level use the Elevator in the Middle of the room.
****WARNING**** The elevators are very tricky, and I have not seen anything in game that works the way these do, If you double click a elevator there is a chance to either
a) mess up the timing
b) fall through and become stuck
I will be fixing it so a) does not happen but
b) is a little harder so please hang in there with me while I fix that for 3.1
Once expanded the Mainframe will add a server ish style area to the mainframe room as well as the core that is running the bunker itself.

Clinic ( This area is ONLY available when Expanded)
Adds a bigger medical style area for players. The Clinic, like the lab will auto heal players when they enter. Also comes with My First Infirmary and My first Laboratory, and a quarantine room ( See upcoming changes )


Systems Room (Access on Lower Level)
The systems room is just a small room which has your expandable terminal allowing you to expand or minimize your bunker.

The Lower level comes with a few extras, and access to the garage and the complex have been moved to this location. as well as further work into the complex as you can now use the complex door.


The Range
The range itself has 3 distances to it, Short, med and long. each section is set up on a diffrent lightswitch to control the lightning, Also has 5 Storm settings for just to make it that much harder, Fire Storm, Snow Storm, Mist Storm, Lightning Storm and yes the Dust storm is still there but slightly buggy,
On top of that the Range also has a scoring system to it. you will get 1 cap for every target you hit, if you are standing in the Short range and hit a target in the med range you will get a extra cap, ( total of 2), if you are standing in the short range and hit a Long range target you will get 2 extra caps (Total of 3), Now Just to make it a little harder so aiming is required rather then a very long get rich quick. there are Civilian targets. ALL the white targets in this range are civilians and if you hit a civilian you will loose 3 caps from your loot box, if you run out of caps in your loot box your player will start to loose caps.
Red targets do nothing just make it like they are people or whatever. (see upcomming changes)

****WARNING**** The elevators are very tricky, and I have not seen anything in game that works the way these do, If you double click a elevator there is a chance to either
a) mess up the timing
b) fall through and become stuck
I will be fixing it so a) does not happen but
b) is a little harder so please hang in there with me while I fix that for 3.1
The lower level of the range can store even more weapons if your looking for added storage, Also a second Character reconfigure located here.



******************************************
5 - Current Know Bugs / Answers ish
******************************************

1) Both entrances to the bunker have been moved
---Megaton Entarance is right next to the kitchen ( hard to miss)
---Tenpenny Entrance has been moved to the lobby ( I never, altho wanted to, went bad, because of the cell loading times from fast travel to getting into my suite. so I move it to match the 1 cell reload time from fast travel that megaton has to offer.




******************************************
7 - Version History and Changes
******************************************

Version 3.03
----------------
--Floating Lawnmower blade in the armory has been removed
--Mainframe Computer reinstalled in both Minimized and Expanded areas
--Nuka Dew effects have been corrected -(Testing has shown stats and effect now are removed from player)
--Benches next to the Pool table in the Expanded armory have been corrected and player should no longer fall though
--Complex area has been Nav-meshed (companion friendly)
--Range has been Nav-meshed (companion friendly), (Except for the lower level which will be reworked in 3.04
--Security armor has been re-textured to a B72 *Thanks BEArbiter
--NEW Schamatic - Upgrade your B72 sidearm to the PL or LSR version (Plasma or Laser)
--NEW Schamatic - Tesla Armor (Heavy armor)
--Megaton Entrance will be relocated to its old setting in front of the stairs. so come 3.03 there will be no more need for the MHOO patch
--LCD tvs
--Weapons Layout Reset installed and ready to go (minor bug)
--Corrected Elevator next to bed, players should no longer fall through
--B72 Side Arm damage has been increased, and its semi-auto fire rate increased slightly.
--B72 Side Arm (Mag) is now in the bunker. This item is not buildable at the creation table. but will repair off all other pistol types,
* Clip size lowered from 16 to 8
* Fires .44 rounds


Version 3.02
----------------
--The flamer container is 1 solid peice and not 2 that and be seaperated.
--The minigun container is 1 solid peice now and not 2 that can be seaperated
--The Minilaser gun container is 1 solid peice now and not 2 that can be seaperated
--re aligned the mainframe elevator again
--Fixed the problem where Nuka-Dew Quantumish stats were not leaving the player
--Added a new weapon to the Creation table


Version 3.01
----------------
--Duststorm in Lounge area has been removed
--Vengence is now sorted to its proper container
--No longer knocked back if standing to close to the bottom elevator button in the mainframe room
--altered the aligenment of the mainframe elevator where players could fall through and walk through 1 of the walls
--Fire storm mesh not going away corrected
--Fire storm reworked so its not a bright ball of fire,
--altered the aligenment of the Range Elevator where platers could fall through.
--Removed the B72 'Altered' items while I look into the texture and mesh problems on select weapons
--Removed mainframe terminal from both Minimized and expanded areas while I look into the Crash to Desktop error effecting players


Version 3
----------------
--Expandable rooms- Players can decide how big or little they want their bunker to be
such as:
----Washroom ( Has a bath tub in expanded area )
----Storage room ( Walk in freezer in expanded area )
----Kitchen ( Shifting T.v wall unit in expanded area )
----Lounge ( Movie style projection system in expanded area )
----Bed
----Office
----Clinic ( quarantine room )
----Armory ( Creation table , Display area in expanded area )
----Mainframe (New Core )
Other non expandable rooms
such as:
----Nuclear Fallout room
----Systems room (Holds Expandable terminal)
----2 secret safe rooms
----small jail cell
----reactor room
----2nd sleeping quarters (Sleeps 6)
----Smaller office area
----Security armory
----2nd armory in range
-MANY secret areas to explore
- Schamatics for New weapons, ammo, and armor
-5 Weapons (4 more come 3.03)
-3 armors (2 more with 3.03)
-New ammo (Frag Ammo)
- 2 New Drinks
- Character Reconfigure - Change the look of your character
- Kitchen / Medical / Ammo / Misc / Garbage Sorting systems in place (Armor sorter coming in 3.1)
- Weapons sorter will place weapons on shelves for you
- NukaPure- Ice Cold Nuka and Purified warter
- Shooting range
----3 diffrent lengths
----Different lightswitches for each section
----5 storm settings to choose from
----Scoring system in place so you can gain or loose caps depending on where you are. and how far away you shoot
- Auto Healing lab/clinic everytime you enter
- Automatic lightning
- Working Elevators (Little buggy atm, but I think these ones are a fallout 3 first, as they will move your character not just the suroundings)
- Destroy and convert all your garbage items to caps right in the bunker (may receive more caps in town)
- My First Infirmary
- My first Laboratory


Version 2update
----------------
-- Hidden access ( If its too much space, simply flip a switch and its like the expanded armory is not even there.
-- Much Larger armory. ( about 6x the size of Bunker72 now.)
-- Many Containers, and tables.
-- Smaller living space for another 3 people ( To keep the feel real ish, WAY too much space for 1 person :)
-- Smaller office area for 3
-- Smaller eating space for 3
-- A second shooting range with Custom switches to somewhat adjust to your style of play.
-- Range can be opened up for Short, Med and Long range practice.
-- Each Section has its own lighting (day or night practice)
-- DustStorm
-- Secret room
-- 2 more working nukacolas
-- 2 more working repair tables
-----Weapons pack 1 (optional file) Stocked cases with new BB guns for practice in the range
-----Armory Fix (Update) remove the Armory switch to expand the Armory and leave the door in place, making it a fixed piece.


Version 2
----------------
-- Storage room
-- Washroom
-- Mainframe / Panic room


Version 1b
----------------
--Added tenpenny access


Version 1a
----------------
-- Armory
-- Kitchen
-- Clinic
-- Living room ish
-- Shooting Range
-- Sleeping area
-- Hidden Safes
-- Hidden Main area
-- Working Lights ( Sectioned off into 3 parts)


**************
7 - Wrap up
**************
I did not create ANY of the new weapons in Bunker72, My current skills fail in that area. so I can try to help with those weapon related problems but
I would check the authors site first incase it has been corrected and listed there.

**************
8 - Credits
**************
-If you Enjoy using this mod please check out the Credits tab
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