So I've been busy over the holidays, and I'm in the progress of making a new Quality Of Life update, focusing more on fixing up what we've already added, and less on expanding new things. But don't worry, that's also gonna happen soon.

New things to expect:

- Recruitable Minutemen Followers (With very basic commands, for an RTS/Mount and Blade kind of gameplay)
These troops are NOT companions. It's made with ease of management in mind. You can tell them to follow, guard and head back to the settlement. They need food and water and beds, and they can be killed. They have standard loadouts and different troop types such as Tommy Gunners, Snipers, Assault Units, Trench Gunners, Machinegunners and Heavy Gunners, etc.

- Backup Radio:
A nice little companion item to the vertibird signals. This works kind of like how the flare gun was supposed to work. All minutemen that spawn in the regular wasteland will come to your location and assist you for the duration of the buff. Another handy tool for simple strategic gameplay.

- Custom Dialogue:
Enemies now have custom dialogue, they speak with Commonwealth (the other commonwealth) accents to signify how they're foreign mercenaries.

- Custom Sounds:
New ambient sounds that fit better with the atmosphere and setting.

- Advanced EMT data:
I figured out how to create equipment based EMT data. This is a function that was more common in Gamebryo (NV/F3) and was sadly removed in the Creation Engine. But I figured out how to restore it using lightweight scripts. So gasmasks and radios now emit passive sound effects like static, radio chatter, feedbacks and filtered breathing sounds.

- Chemical Warfare:
Enemies will now sometimes deploy poison gas. But don't worry, because there's also gasmasks to protect you.

- Deathguard Expansion:
Deathguard now have more weapons and spooky abilities. (No spoilers)

- Improved airstrikes and artillery:
Some of the NPC support abilities have been given a facelift. With better sounds and visuals, as well as a new and scary addition, namely the terror bomb:



- New loadouts and equipment:
Fixed up some troop units to have more fun and varied loadouts. Especially officers. They now carry pistols, and also radios with the new sound system in place, making them easier to identify before they rain down hell on you.

- Paratrooper Rebalance:
This has been a big complaint for a while now. Paratroopers are finally nerfed in their spawn rate. Their sieges are still quite hellish, but you no longer get endless hordes of enemies.

- New beverages:
Replacing some of the boring beers with new fun beverages including Red Tea, Kvass and Malta. Each one gives unique buffs and helps with hydration in survival.

- Fixed healing:
You can now heal companions such as dogmeat just like you could before.

- New Settlement Items:


- Weather improvements:
Some fixes and improvements to weathers. Not 100% done yet, but looks nicer than before.

There's other stuff I probably forgot about, but as of now this update will hopefully give you all some stuff to enjoy. Should be ready for public release in early January.

Merry Christmas survivors.

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Thumblesteen

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