│⠀⠀BASED adds some more colorful effects to some vanilla weapons, but you won't need this. With the method below
│⠀⠀you will have a weapon that will break after suffering 15hp damage, producing the particles, the mini explosion and throwing the broken │⠀⠀model. I wrote it in such a way that someone who never had xEdit can do it without doubts
│⠀⠀If you have additional questions, seek help at #bearington-labs on the GreslinGames Discord, I will be there.
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- Download in your mod manager the "Template For New Weapons".
- Install and open xEdit. HOW?
- (Optional) For a more polished job you can make a 3d model of the broken weapon, it seems difficult without it, it will take you 5 minutes per weapon, believe me. HOW?⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ (Now you have xEdit installed and configured, and the broken weapon model with its MISC done, this will do nothing if we don't link it to the desired weapon) ⠀⠀⠀ ⠀⠀⠀
- Install your preferred Nexus weapon mod, you can find some here and here plug-and-play for Damn Apocalypse lists.
- Open xEdit as shown above, load the chosen weapon plugins, "BASED", and the "Template For New Weapons".
- Give OK and wait.
- In the tree on the left appears the list of plugins that you loaded, you must display the plugin tab of your weapon to be patched, deploy it. Look for the Weapon tab, deploy it.⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ (It is likely that each form you see there needs to be patched, it will take a few seconds)
- Hold CTRL on the keyboard and select them all, left click, a menu pops up, press "Copy as Override (With Overwriting) Into..."
- We are experts, the poster is not that important, press "Yes I'm absolutely sure"
- In the menu search.
⠀⠀ <New File>⠀ .esp ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ [Template]⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ⠀⠀ ESL - Choose a name for your patch ;) and ho ahead.
- To work comfortably your patch must have "As masters" to BASED and Damn Apocalypse. To do this, look to the left for the new plugin that has been created (with the name you chose). Left click "Add masters..." select BASED, Damn Apocalypse CORE and go ahead.
- Go to Weapon again. Now we will work on the right. You will see columns, each column is a plugin trying to do something on that weapon, usually there will be 3. The game will only process what is in the rightmost column (Your plugin).⠀
- We need your plugin to have 2 things that it doesn't have yet "VMAD" and "Destructible". The "Template For New Weapons" you downloaded at the beginning has them, let's copy it.
- In the list on the left you will select the form "TEMPLATE", and the forms of all the weapons that you want to patch. Right click over that forms selecteds, "Compare Selected ()".
- Go to the above sections. "VMAD" will be second, "Destructible" will be a bit below.
You must drag those tabs, from the column of the Template to the one of your plugin. It's pretty intuitive. - Now you must link the weapon form with the broken weapon form (You must have this form HOW?). In "VMAD" there will be a line that will say "tb_Scrap_Pistol02 "Broken Revolver"". Double click, find the MISC form of the corresponding broken weapon.
- When trying to close xEdit it will offer you to save the changes, just mark the cross in your plugin and proceed.
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