About this mod
This removes the limits on Gunslinger and Rifleman that keep them from working on automatic weapons, and modifies Commando to do 5% more damage per level (because they now stack), and also to work on Heavy weapons. This is a rebalance to work more like advertised, and what makes more sense.
- Permissions and credits
Well, I was tired of dealing with this silliness. Gunplay rebalances the perks and removes these arbitrary limitations.
Full List of Changes:
- Removed the 'non-automatic' limitation on Gunslinger and Rifleman.
- Lowered Commando's bonus damage to 5% per level (since they now stack).
- Removed Commando's biased against heavy weapons, it now stacks with Gunslinger, Rifleman, and Heavy Gunner. (So long as the weapon is automatic.)
- (New) Removed the non-automatic limitation on the Rank 2 and 3 Sniper perks.
Reasoning:
- Yes, this does mean that end game damage bonuses are higher for automatic weapons. However:
- Automatic weapons already eat your ammo like a crack addict.
- You will be spending more perk points to get these two to stack.
- The early game is where this really matters. In the early game, you can't easily choose to have -all- automatic or non-automatic weapons. It gives you more flexibility when ammo and guns are more scarce: early on.
If you have any suggestions for the mod, go ahead and post them. It really is a simple mod to anyone who opens it up in FO4Edit. I just couldn't easily find a mod that solved this annoyance.
If you want to modify the automatic weapons themselves to make more sense, I suggest downloading Autocorrect as it is an excellent mod.
Check out my other mods:
Research Projects - Advanced Technology
Lasers Have No Recoil
Nick Valentine's Day
Balanced Utility Targeting HUD
Supermutants Shall Inherit the Earth
Survive The Wasteland (Hunger, Thirst, & Fatigue)
Water Sources Expanded
Gunplay - Automatic Weapon Perks Rebalanced
Sneak Attack Damage Remover
NPC Limited Ammo