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Updated the main to account for MP changes.
Fixed couch glass being visible through objects.
Version 1.7
Changed letter models to reduce budget/performance cost - from 100 tris per letter to 12. Better snap as well. Reduced size, textures might be a bit less enticing. Changed base and decorated RR models to reduce their impact on budget and performance - base reduced cost from 15k tris to 7k tris, decorated reduced tris from 60k to 35k. Unified collisions, better placement. Changed RR shell model upper side - fixed the red band to a repaired version. RR shells lost their pipes - see bellow. New decorative item - pipes. Snap to the front right side of both shells. Furniture - Bed and table split. New decoration - table snapping to the bed end. Fixed table painting to match the main menu texture. Removed table radio, added new radios that snap to the table itself. New clean bed variation. Both beds now have a cloth resembling the main menu. Redone the two tool racks to properly snap to walls and inside the shell. Redone the night stand. Better tri count, better collision. Added cloth. Reduce tri count on side table. Both shelves redone - better items, collision, now properly snapping to walls. Generator redone - less cost, better collision. Added safe snapping inside both shells.
Version 1.5
Model improvement - all red rocket prefabs now have a proper collision. Number of nodes reduced to an acceptable amount. Fixed reactor mesh looking blocky. Improved RR large sign mesh. Fixed bed model - oil can no longer gets cut by the container. Added one floor snap in front of RR to allow easier placement using a foundation. Beds now count towards settlement bed size. A whole new set of letters to use everywhere, based of BrushScriptStd (coca cola font). New prefab - small shell. Similar to the non-winged red rocket buildings across the wasteland. New decorations - Pump Meters. New door.
Version 1.3
Revamped the recipes for all items - instead of basic components, they now require the actual objects in order to build. Reworked the reactor's model and texturing. Changed the empty shell - now it has a back doorway. Added two tool racks; will snap to the empty shell. Added a secondary Nuka cola large sign. New doorway that sinks into the top wall completely. Can be closed by looking at the entrance top from inside. Added some missing poster pieces. Change PA station chain placement. Added a secondary fan, and removed its model from all prefabs. It will snap in place.
Version 1.2
Added a new generator. Fixed the 3 shell wall meshes by replacing the existing interior ones made of multiple smaller parts with one continuous mesh.
Version 1.1
Fixed the nuka poster to resemble original one more. Fixed an item bed on the bed stand. Fixed the light bug generated by the DLC. Added a large nuka sign decoration for the outside top sections of the shell. Fixed a small cosmetic issue with one of the chains. Added a new Nuka container decoration for the exterior right door side. Added 3 snappable nuka cola variants. They snap inside the Nuka machine(up to 12).
Wasteland is a dangerous place, ridden with traps and enemies. Get your Red Rocket Reborn™ today and never worry about the vices of the outside world anymore! With certified equipment, top notch engineering works and 24/7 support hotlines, our products are the best in the field of base building.
The main part of this mod regards the menu/promo trailer RR - one non-decorated prefab - one decorated prefab - furniture that snaps inside both prefabs - doorways for front, inside and back exit - one high tech generator - decorations for the exterior and some of the furniture - a set of letters using the Nuka Cola font(Brush ltd)
Additionally, this mod provides the ability to build the default Red Rockets - one small RR prefab - three prefabs that snap together - accompanying decorations for them.[/left]
All items are navmeshed and as far as possible, have a correct collision. Prefabs snap to floors (front snap)