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Wintermuteai1

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wintermuteai1

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About this mod

Adds 9 bio-mechanical companions that come forth from beakers crafted at chem bench.

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Doctor Brian Tesla. Scientist. Biologist. Inventor. Madman?
Perhaps, but this enigmatic scientist created many wild and wonderful inventions. 
One such invention was the method of binding flesh with robot. He refined this until he also had a method
to simply create a bio-gel infused with nano-bots and dna samples of various creatures. When these beakers are thrown onto the
ground bizarre lifeforms come into the world.


The only known image of Doctor Tesla.

Notes:
This mod allows you to craft nine various beakers at the chem station (grenades). You must have science of 3 to create them.
when you throw these beakers a new companion npc will appear. no console commands necessary. These will act and speak like the robots
from the Automatron DLC (required for this mod). You can talk to them, ask them to follow you, trade and more. 
There are nine different companions to choose from:

Harvey the cat.
Giggles the mutant dog.
Slorg the Supermutant
Jerry McGhoulBerry the Ghoul.
Zeta the Alien.
Steve the radroach.
Mister Cuddlesworth the Deathclaw.
Wintermute the renegade gen one synth.
Liberty Prime Mini (your own personal liberty prime)

This mod came to be after I wanted to find a way to create new companions that didn't require you to enter
console commands. nothing worked until I tried using the default robot that the robot workbench uses and the rest is history.
I created Jerry, Cuddles, Steve and Harvey for AlChestBreach as I wanted him to be able to have his old gang back in Fallout 4.

Known Issues:
Cuddles is a pacifist. I have no idea why but he runs away during combat. This is NOT intentional.

These companions will not be accessible via settler commands. No idea why since the scripts and keywords are there.

There is no dismiss or send to options. To leave them somewhere just initiate dialog with a different follower/companion and have the new one follow you. my custom followers will then stay behind. (Just remember where you left them)

I will be expanding this mod as well as trying to fix the above small issues. Enjoy :)

Check images section to see the companions images.

Credits:
FO4EDIT
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