About this mod
Kenmore Subway Station has been discovered, it's been cleaned up, and looks like a suitable place to settle.
- Requirements
- Permissions and credits
- Changelogs
I've fixed up the generator there, and we've wired some conduits out of the wiring in the ceiling if you have some items you need to wire direct. There should be plenty of power to place items anywhere there and have them working, and if that old generator doesn't produce enough power for you, just hook a new one up to any of the conduits, it'll run in parallel with the old one just fine. I couldn't dig out enough of the old elevator to get it working, but I think if you are careful you could set a recruitment beacon in the old shaft.
Note: There is a large basement, this was for a planned expansion of features. Should you find yourself in need of more building space, and not having any performance issues, make use of it. The basement is navmeshed and ready for use. JKalts spent quite a bit of time on it, and I hated to block it off, and it is basically unused at this point, but this mod has been development hell for a long, long time. I'd like your opinions on the basement. Block it off or leave it in?
You got funky white squares all over inside? You turned off preculling. Fix your game.
Yeah, ALL DLC required on this one, no, it will not change.
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Partner in Crime. Or modding. Or something.
JKalts Finder of broken things, breaker of not quite fixed things, with an eye for detail, and a flair for the dramatic.
Special thanks to speedynl, for both the idea, and the core build of the place. Thanks man!