About this mod
Sanctuary streets appear cleaner and less broken with regard to the future of your expanding settlement.
- Requirements
- Permissions and credits
Version 1.1
- fixed clouddistance to its correct values
- fixed SanctuaryWorkshopSandboxarea to its correct values
Version 1.2
- removed ITMs
- undeleted and disabled various references
- fixed largeroundmist to its default values
Version 1.3
- deleted hundreds of unneeded parameters and references
- fixed largeroundmist to its default values
- fixed Questtrigger to its default values
- removed ITMs
- places some "flying" grass and objects to the ground
Description:
This mod is a continuation of Pyskiper's Work Sanctuary Clean Roads.
With this mod the streets appear less broken and cleaner, but they still fit the game's lore with regard to the future of YOUR expanding settlement. See pictures.
Basically i did some "cosmetics" on Pyskiper's work like deleting flying bushes or moving some mounds, leafs and grass,
for those who dont want to use mods like Spring Cleaning or Scrap Everything to keep the game's immersion.
Credits:
Thanks to Pyskiper for creating this mod and his permission to upload my continuation of his work.
Thanks to Bethra for his feedback on FO4Edit
Check out my other Sanctuary-related mods:
1. Sanctuary - Modern Residences Rebuild
2. Sanctuary - Illuminated Modern Residences
Troubleshooting:
- if you are experiencing issues like the roads revert back to the dirty post war roads, put this file near or at the bottom of your load order.
- if this doesn't help, rename the .esp to whatever you like, and re-activate it.
Please feel free to upload your pictures !
Feedback is welcome. Please post it here.