gr quality 3
gr grid 8
gr scale .4
gr maxcascade 2
These lines modify godrays ( Similar to what
Ultra Quality Godrays fix, but more quality good looking and performance friendly than that)
For more Quality Godrays:
gr quality 3
gr grid 12
gr scale .4
gr maxcascade 1
For more Performance Godrays:
gr quality 2
gr grid 7
gr scale .4
gr maxcascade 3
cl rim .002
This line controls lighting on character
setgs iTerminalDisplayRate 1200
This line will make the terminals load the screen faster. (Similar to
Faster Terminal Displays, but with no plugin)
setgs fWorkshopWireMaxLength 2200
This line will make power lines longer. (Similar to
Longer Power Lines, but with no plugin)
setgs fGunShellLifetime 150
setgs fGunShellCameraDistance 12800
setgs iDebrisMaxCount 375
These lines will make bullets visible for long times after shooting. (Similar to
Shell Rain but with no plugin)
setgs iHoursToRespawnCell >> 720
setgs iHoursToRespawnCellCleared >> 2160
These lines increase lenght of area and corpses respawn time. (Similar to
Longer Area Respawn but with no plugin)
setgs iRemoveExcessDeadComplexCount 50
setgs iRemoveExcessDeadCount 50
setgs iRemoveExcessDeadComplexTotalActorCount 65
setgs iRemoveExcessDeadTotalActorCount 50
These lines limit the amount of dead actors in the same scene to have a more stable experience.
taa on
taa sharp 0
taa lf 0
taa hf 0.8
taa ps 0
taa po 0.3
fxaa offThese lines modify TAA game effect in order to try and prevent the shimmering or intense sharpening when moving camera around. Altough on my end fixes the problem doesnt mean it does it for you in case you have great fast timing monitors or so. So need feedback on it and alet me know if it makes the whole image worse or better.