Adds 30+ plots including raised bed gardens, three specialized scrap scavaging shacks... Advanced industrial tree with Watershed, Compost, Wild plant greenhouse, and the Wild crop adhesive lab! More to come!
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File credits
Kinggath for Sim Settlements Bethesda for Fallout 4
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Fixed a bug causing the windmill to stop producing power at second level
Added Capsule shack!
Version 4.1.0
- Added Bar stall
- Clinic stall
- Clothing stall
- General stall
Version 4.0.1
- Added Big truck shack
- Added Fruit Cellar shack (fruit cellar still wip)
- Added little corner shack
- Added Porch lovers shack
- Added Short Stilts shack
- Added two new items to Sofa King store
- changes to prepare for future 4.0 updates
More to come!
Version 3.1.0
- Added Outhouse
- Added Windmill
- New Model for Fuel Depot
- New Model for Tech Depot
- Made changes to bring addon up to date with the new build limit code. (plots now count!)
- Added compatibility patches for Def-UI and Valdacil's Item Sorting - VIS
- Added compatibility patches for Horizon Item Sorting and changed the production value of Wild crop adhesive lab to match Horizon scrap values.
Version 3.0.0
- Added three new agricultural interior plots
- Fixed bug where compost plot was producing the wrong kind of fertilizer
- Brought addon up to date with Sim settlements 3.0 and RoTC
Version 2.2.0
- Added new residential - Scav Shak - Added some large clutter models - Added happiness modifier to compost - what is that smell? - Changes to make current with current Sim Settlements ver
Version 2.1.1
- Custom tech tree icons - Fixed accidental texture swap - Adjusted tech tree requirements
Version 2.1.0
- Lowered compost upgrade requirements - Returned scarecrows to clutter - Fixed workers not showing up for work in the watershed - Greenhouse worker is no longer a doctor - Wildplant lab worker is no longer a doctor - Fixed a few oddly placed random clutter - Fixed a few random bugs
Version 2.0.0
- Optimized all six original raised bed plots to lower file size for models by half. - Raised all raisedbeds gardens up a few more blocks to cover uneven terrain. - Added snap points to garden plots - Added optimization options to raisedbed garden clutter - All raisedbed gardens now go to 4th lvl - Scavver metal forge is now focused on metal scavenging - Scavver tech forge is now focused on tech scavenging - Scavver chemical forge is now focused on chemical scavenging - Added farming tech tree fork into the advanced industrial water tech tree. - Added new plot Watershed to farming tech tree / Water tree - Added new plot Compost to farming tech tree. This is the fork for farming. - Added new plot Wild plant greenhouse to farming tech tree - Added new plot Wild crop adhesive lab to farming tech tree
New Building count - Industrial: 3 - Advanced Industrial: 4 - Farms: 6
Version 1.2.1
- Quick fix to repair broken sign texture. - Scavver tent forge was using the wrong clutter list.
Version 1.2.0
- Fixed scavaging forge build plans, now they can be selected via the select build plan option or builders t-square. - Added changes to scavv forge layouts. - Added features to bring addon up to date with Sim Settlements 2.0
Version 1.1.0
- Raised the dirt levels in all garden plots and added clutter arrangements. - Added new building materials models for raised beds and scrappers forge. - Fixed the plaque names for all plots.
Version 1.0.0
- Initial upload - Adding three new scapper plots - Added six raised bed garden plots
Welcome to the ruined homes and gardens Sim settlements add-on pack! This will be an evolving archive of my current and future Sim Settlements additions and will be constantly changing as I create new content for Sim settlements and Fallout 4.
Scav Shak Fruit Cellar Shack little Corner Shack Porch Lovers Shack Short Stilts Shack Big truck Shack Capsule Shack
Good Value Garden (raisedbed) Large Corner Garden (raisedbed) Lucky Garden Garden (raisedbed) Slim Pickens Garden (raisedbed) Small Corner Garden (raisedbed) Two Step Garden (raisedbed) Garden Cases - front (interior plot) Garden Cases - side (interior plot) Hard times Garden (interior plot)
Bar Stall Clinic Stall Clothing Stall General Goods Stall
Windmill (Power Plot) Scavenger Metal Forge Scavenger Tech Depot Scavenger Fuel Depot Small Compost Shed
Settler Navigation (Yes) Construction Stages (Yes) Randomized Clutter (Yes)
Updating Notice: When updating to a new version of the addon, it might be necessary to refresh the existing plots in order to get the upgraded features. If you are using the "Sim Settlements Building Plans Tags and more" mod. You will need to wait for the author to update before updating to my newest version. Otherwise, it will break the add-on.
Special Thanks! All of the Sim Settlements Discord Folks! Quick to answer questions and help out any way they can! Kinggath, for making Sim Settlements, and putting up with all of us who are not worthy!
Other Stuff I Do: Concept Art & Illustration by Ruinedworld ruinedworld.com