You may freely use my mods as resources in accordance with the small set of ground rules I've laid down in order to prevent any potential exploitation of such good will.
Having a trustworthy environment in which we can share our knowledge, creations and ideas is essential to the healthy growth of a modding community; so play nice, play fair and provide credit where credit is due.
IF YOU WANT TO CREATE CONVERSIONS/PATCHES/TRANSLATIONS
- NO PERMISSION REQUIRED. - Please provide credit where credit is due. - Please have your file require the original mod. - Please don't name me as the author of your file. - Please don't give me Author Rights for your file. - Please don't name the file "Crimsomrider's" or "CR's".
IF YOU WANT TO USE CERTAIN PARTS OF MY MOD IN YOUR MOD
- NO PERMISSION REQUIRED. - Please provide credit where credit is due. - Please have a link to the original mod. - Please let me know about it either by a comment or a private message (PM).
IF YOU WANT TO USE THE MAJORITY OF MY MOD IN YOUR MOD
- PERMISSION REQUIRED. - Please contact me by a private message (PM). - Please provide information as to why and what for do you want to use my mod.
IF PERMISSION IS GRANTED;
- Please provide credit where credit is due. - Please have a link to the original mod. - Please let me know when you release the mod by a private message (PM).
NOTES
- Please do not host or upload my mods to other sites without my permission.
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 2.6
Changed the pictures at the top floor and the market place to vanilla ones.
Added a neon sign above the main bed.
Changed the plants around the couch outside and the inside.
Added two new safes from Unique Furniture.
Changed the sleeping bags to bunk beds from Unique Furniture.
Version 2.4
Some new things added.
Version 2.3
Removed the tractor and replaced it with Hunting Deers.
Re-arranged the little guardhouse with the robot workbench inside.
Some other minor changes.
Version 2.2
Replaced the tree garden with a beautiful stack of crates and nets, to emphasize the whole Boathouse feel.
Version 2.1
Change the barn into the warehouse.
Added a guard post.
Some changes to the perimeter and interior of the house.
Version 1.7
The fishscale was turned the wrong way.
Version 1.6
Added a TVs, cat bowl, some more items.
Version 1.5
Rearranged the market stores.
Version 1.4
Removed the railings in the warehouse.
Version 1.2
Decorated the house more, changed the couches to lounge couches. Added a statue, placed a guard post and all that.
Version 1.1
CHANGE - Added a bench to the deck on the back of the house.
ADDED - A big billboard on the back of the warehouse.
Nora's Taffington Boathouse ultimately brings a cozy, fully interactive and functional settlement filled with activities and life, making it a beautifully small, yet worthy home. Despite the size of the settlement not being as huge as Sanctuary, it does not hinder the settlement in any way, but infact emphasizes the beauty of it. Taffington Boathouse comes fully equipped with all 6 stores, all workbenches, defenses and everything that you'd require to have a functional settlement. It also comes with a kitchen, a diner, a shop, a collector's room, a main bedroom, an office/secretary room, a storage room, a warehouse and a barn. As always my main goal is to make the settlement fully functional and interactive in a way that makes sense and makes the settlement look comfortable to live in. Every room has its purpose and the entire property is a huge playground for you and your settlers. All you have to do is move in and start living.
The unique feature of this settlement is not only the interactiveness with it, but also its power management system with my Convenient Resources mod. All buildings have a power switch box, which allows you to turn on and off power in the entire building individually, allowing you to create a beautiful atmosphere during the night. The main house has a power switch box just as you enter it. The warehouse has two power switch boxes, one for the door and the other for the lighting. The barn has a switch box for the lights as well. If you want to make a romantic atmosphere in the house; turn off the lights and let the oil candles take it over.
The BP takes slot 2. You can change the number of the folder to switch the slot it takes.
OFFICIAL REQUIREMENTS - Mods and DLCs which are required to use this blueprint