Working Fridges creates buildable workshop objects which will refrigerate every drink Drinking Buddy knows (including DLC beverages) and more. Working Fridges have been placed in quest hubs in both the Commonwealth and DLC if installed.
Requirements
This mod does not have any known dependencies other than the base game.
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Switched to Jiffy to simplify library dependencies
Integrated Inject-Tec v1.7.0 for developer-friendly Hexidecimal Digit ID remote form lookups
Integrated Dynamic Terminal v1.5.0
Integrated Chronicle v1.2.0
Integrated Recipe Container v2.0.0 for thread safety enhancements and just-in-time updates of large data sets
Removed the fridge in the Diamond City market due to it breaking precombines. Its contents were transferred to the fridge in the Dugout Inn.
Version 1.3.0
Integrated Loggout v1.1.0
Integrated Inject-Tec v.1.6.0
Integrated Dynamic Terminal v1.4.0
Integrated Chronicle v1.1.0
Integrated Recipe Container v1.2.0
Incorporated the Soda Heaven beverages from Soda Heaven by MrMod89 as a third-party content option
Version 1.2.0
Integrated Dynamic Terminal v1.3.0
Fixed a bug where the misconfiguration of the Chronicle package management system caused game load events not to be processed correctly
Rewrote the Third Party Option content system
Incorporated the Sarsaparilla beverage option from Wasteland Imports
Incorporated the V Energy drink beverage and vending machine from Bit Better Fallout
Incorporated the Pilsner from Lima Detatchment
Incorporated Milk from Altairp's Animal Farm
Version 1.1.0
Integrated Inject-Tec v1.5.0
Integrated Chronicle v1.0.0
Removed Far Harbor DLC dependency, though the Vim machine remains available if Far Harbor is installed
Incorporated Working Fridges for Modular Kitchen as an optional compatibility mode
Added a cold version of dirty water
Enabled existing Ice Cold Beer variant
Made custom cold beverages in Working Fridges VIS-compatible
Version 1.0.0
Initial release
Working Fridges creates buildable workshop objects which will refrigerate every drink Drinking Buddy knows (including DLC beverages) and more. Working Fridges have been placed in quest hubs in both the Commonwealth and DLC if installed.
Cooling takes three in-game hours. Buildable fridges require radiant power to operate. See the video for a demo.
The fridge that was located in the Diamond City market broke precombines and has been removed. Its content were transferred in to the fridge placed in the Dugout Inn.
Optional Third-party compatibility features (obviously requiring the named mods to function:)
Modular Kitchen by evanpox, Working Fridges will add a sub-menu to Modular Kitchen's menu in Furniture called "Working Fridges" with fridges matching the options provided by Modular Kitchen.
Wasteland Imports by Mikado and customtemplar, Sunset Sarsaparilla (though added to Drinking Buddy already) has been added to Working Fridges to prevent future compatibility issues with other mods modifying Drinking Buddy
Bit Better Fallout by Bit Better Mods, V-Energy drink added to Working Fridges and the V-Energy drink machine is buildable (also in the Furniture > Containers menu)
Lima Detachment by Col_Mustard, Add the Patriotic Pilsner to Working Fridges
Altairp's Animal Farm by Altairp, Adds the various milk beverages to Working Fridges
Soda Heaven by MrMod89, Adds the sodas and other beverages to Working Fridges
If you would like compatibility with a plugin not already listed, ask. No promises, but there's a good chance your request will be implemented. If someone wants to attempt their own plugin with an integration to Working Fridges, the Far Harbor-specific optional file is the best example of how to go about it.