Homesteaders - settlers willing to invest a little more time and energy in their homes. There has been a certain stability brought to the Commonwealth, and the homesteaders are looking to rebuild more than simple shacks and rickety wooden structures.
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- Fixed missing patchwork metal walls for Interior Explosives Lab
- Added new Industrial Herbal Shop (L1)/Drug Factory (L2)
Version 4.8b
Fixed Fish Farm L3 sandwich board missing texture
Fixed overlapping bar stools in Bar None interior
Version 4.8a
Fixed missing furniture and clutter for Brick House Model 2 Level 3
Version 4.8
Industrial Water Recycler - Reduced Power costs for L2 and L3 slightly
Industrial "Glass Recycler" - Produces mostly glass, some crystal, some ceramic, and rarely fiber optics.
Industrial "Explosives Lab" - Produces some Molotov Cocktails, a few grenades and some experimental explosives for settlement.
Chickens should no longer spawn at Fish Farm
Version 4.7b
Fixed Roman Bath build plan - should no longer stop at construction stage as L1
Fixed Aquarium build plan - should no longer stop at construction stage as L1
Version 4.7a
Fixed offset L2 spinning sprinkler in Interior Hydroponics plot
Fixed incorrect Gourd Vine HydroPot model
Fixed occasional missing HydroPots
Fixed Int Hydroponics resource usage - now produces 3/9/15 food at cost of 2/4/6 power
Version 4.7
- Added Roman Bath L2 - slowly heals rads and health
- New Interior Hydroponics farm
- New Interior Brothel (Choice Only plan - won't randomly build)
- Aquarium breeding less aggressive marine life.
- Update L3 Fish Farm Fishmonger now sometimes sells Fish Bones, Fish Glue and Fish Fertilizer
- New Leader - Honest Dan
- Minor fixes
Version 4.6
Added L3 to Park House
Version 4.5
Fixed furnishings for Brick House L3
Version 4.4
Added new Interior Water Recycler plot -- provides purified water 1 in 3 units of filtered water
Fixed duplicated doors in brick house
Removed unpowered, duplicated missile launcher in Heavy Tower (beta)
Version 4.3
Supports new SS XPAC: Rise of the Commonwealth with new interior plots
New Interior Plot: "Prime Meats" Butcher - Custom Vendor occasionally sells rare and unique meats
New Interior Plot: "Bar None" - Custom Bar Vendor sells most alcohols, and some rare/unique drinks and a few new signature cocktails
Reduced a few drink prices
Corrected rarity of some rare/unique drinks
Version 4.2
Fixed overlapping doors in Brick House
Fixed? Hopefully penned creatures inside aquarium in and settlers from wandering into aquarium
Reduced audio level of aquarium creatures
Added (beta) Heavy Tower Martial Plot 2x2
Version 4.1
Added Recreational Plot: Aquarium -- requires a little bit more food than a Residential plot (to feed the creatures) but provides a little meat: Angler, Haddock, Mackerel, Hermit Crab, Fog Crawler.
Added "Build This" building info describing Brick Houses.
Added missing chance of Mackerel meat to Fish Farm production.
Version 4.0c
Fix purple windows - Added missing Snappy Housekit materials
Version 4.0b
Fixed bug which could cause players to get the message "a settler has started building a farm in xx" - which is a settlement the player hasn't been to (it actually starts building in a hidden work area not in the world)
Updated scrap list
Added Workshop createable Fish Net in teh Resources/Food category
Version 4.0a
Removed erroneous Settlement Keywords requirement
Version 4.0
- New Agricultural Plot: Fish Farm (Provides Mackerel, Haddock, and Prawns)
- New Recipes: Seafood Chowder, Haddock Kabob, Grilled Haddock, Braised Mackerel
- Level 3 Adds Custom Fishmonger Vendor
Version 3.1
- New MartialPlot 1x1 - Sniper Tower
- Fixed a few bugs with doors
Version 3.0b
Fixed incorrect facing front door in Brick House model 1
Version 3.0a
- Added missing SnappyHousekit Materials -- should fix purple windows bug
Version 3.0
- REMOVED Snappy Housekit Dependency - Gravel Pit operator learned his craft and produces MUCH more cement
Version 2.1
- New Recreational Plot: Roman Bath (L1) - Brick House Model 2 has finished remodeling and refurnishing
Version 2.0d
Minor housekeeping... - fixed purple windows (?) - fixed banging ceiling fans - fixed loose mattress at bottom of stairs in house - added missing bed behind curtain on first floor of house - removed stacked bbq grill on rooftop patio of house
Version 2.0b
IMPORTANT FIX -- Creation Kit messed up a fairly critical linkage to SimSettlements that might reset SimHomestead plots if you loaded a game with v2.0a (Only SimHomestead plots, so no major worries).
Version 2.0a
- Butcher no longer thinks he's a doctor. - Deli Vendor has been rescued along with his front door, sink, and sign over door.
Version 2.0
New Shop: - Butcher L1 (Custom Meat & BBQ Vendor), Deli L2 (Custom Deli Vendor w/14 new food items!) - (L3 Fine Dining Restaurant w/new entree food items coming soon)
Note: Minor issue - Custom Vendor also will sell you his personal inventory.
Version 1.10
Added Clutter to Gatehouse
Added Bedroom and random clutter to Brick House Model 2 L1
Added Kitchen and random clutter to Brick House Model 2 L1/L2/L3
Version 1.0-1.0b
Version 1.9b - NavCut Park House to improve settler navigation of building
Version 1.9a - NavCut Gatehouse to improve settler navigation of building
Version 1.9 - Fixed false DLC requirements - Added Martial Gatehouse L1/L2 - Added Happiness Bonus to Park House (L1 +10, L2 +25)
Version 1.8 - Added L3 Gravel Pit - Modified Resources Gathered by Gravel Pit: 95% Cement Scrap 5% A Rare Mineral: ... 5% Gold ... 10% Silver ... 20% Copper ... 20% Lead ... 45% Aluminum
Version 1.7 - added 3 variants to L3 house - added lights to L3 house - Added L2 Gravel Pit - Added 2 Park House variants
Version 1.6b - Sorry, a little overzealous trying to cleanup and remove addon dependencies. = Fixed missing beds, couches and some missing clutter. (Should) hopefully now be fully independent of any other addons (unverified yet).
Version 1.6a - Removed accidental requirement for Master Plan
Version 1.6 - New "Park House" complete w/bridge, brook, and gardens
Version 1.5 - Fixed Masonry Store counter and vendor
Version 1.4 - furnished Rooftop patio for Brick House L3 - added house fan sound fx to Brick House L3
Version 1.3 - 6 New L1 variants - Random Clutter 50% complete
Version 1.2 - Fixed missing beds - 4 new L3 model 2 house variants - 1 new L1 Gravel Pit
Version 1.0c - Renamed models fine to match naming requirement "SimHomestead - Main.ba2"
Version 1.0b - Fixed a few out of sequence spawn items
Version 1.0a - D'oh! Added missing models.
Homesteaders addon aims to bring a bit more solidity and stability to the settlement homes.
Requires Version 2.1.7 or Greater of Sim Settlements and Far Harbor DLC
Butcher L1 (Custom Meat & BBQ Vendor), Deli L2 (Custom Deli Vendor w/14 new food items!)
New Industrial:
Gravel Pit (Provides cement and occasional rare minerals)
Herbal Shop (L1) / Drug Factory (L2) (Provides herbs, and at L2 consumer drugs)
New Martial:
2x2 Heavy Tower (Beta L3) -- Beta: mounted minigun is unusable currently
2x2 Gatehouse (L1/L2)
1x1 Sniper Tower
New Recreational:
Interior Brothel
Roman Bath -- L2 and L3 - slowly heals rads and health
Aquarium
Requires a little bit more food than a Residential plot (to feed the creatures) but provides a little meat: Angler, Haddock, Mackerel, Hermit Crab, Fog Crawler.
Random aquarium creatures and occasional floating dead fish.
New Agricultural:
Fish Farm (Provides Mackerel, Haddock, and Prawns and Hermit Crab meat).