Q: When I install the mod NMM asks me if I want to overwrite files, what should I do?
A: This mod uses and includes assets, with permission, from several other mods. The assets are included for those people that aren't using those other mods. If you ARE using any or all of these other mods, you will be asked whether you want to overwrite the asset files. The best choice is NO TO ALL.
Q: I can't dismiss Seymour, WTF?
A: At the end of the Barking Bad quest Dr. Nick gives you Seymour's Whistle, located in the AID section of your Pip-Boy. Use the whistle to send Seymour home or make him follow you again if you want.
Q: Dr. Nick gave me the access card to get to the Lab, but it doesn't work on the elevator, WTF?
A: There are two elevators in the back room area, one in each hallway. Try the one in the other hallway. Your quest marker should point you in the right direction.
Q: During
Dr. Nick's - Epilogue quest, activating the workshop in the Custom Player Home does not advance the quest, WTF?
A: I believe this is the result of a conflict with an unknown settlement mod that edits the workshop script. The best solution, if you encounter this issue, is to use the console command:
SetStage CAD_Epilogue_Quest 40Q: I'm stuck because there aren't enough Tokens to continue, WTF?
A: There
are enough Tokens, you just missed something. Use the Puzzle Spoiler as a checklist and make sure you complete everything.
Q: Will this mod conflict with XYZ mod?
A: There are thousands and thousands of mods on the Nexus, and I don't have the time to check whether they have specific conflicts with this mod. This mod makes an incredibly small number of edits to vanilla records, but it does ADD to a number of areas, and has the potential to conflict with other mods that edit or add to these same areas. I will try to keep a
current list of known conflicts, brought to my attention by users, updated on the articles page, but it is highly unlikely I will be changing the mod in any major way to avoid them.
Q: Is this mod related to
Fusion City Rising and
Outcasts & Remnants?
A: No, this is a completely new and unrelated story.
Q: Will you be making this mod available on Bethesda.net?
A: For a number of reasons, this mod will not be available for console users on Bethesda.net, so please stop asking.
Q: Will you add XYZ feature that I want in the mod?
A: Probably not, unless it's an incredibly great idea that is workable and fits the mod.
Q: Your mod is great, and here's everything I think you should change about it...
A: Thanks, and GTFO
Q: Why did your mod completely break my game and cause my shoe laces to become untied?
A: It didn't, you probably have a mod conflict, and aren't tying your laces tight enough.