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OptimisticNihilist

Uploaded by

KnorKater

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About this mod

Craft the huge ship you can see near Warwick Homestead in your settlements! Navmeshed (read description!), No DLC required.

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About

I've always wanted one of those huge tankers in a settlement, but I couldn't find a mod that added them, so I made this one. It's my first mod, but I tried to make this as clean as possible, and even controlled it with FO4Edit for any dirty edits.

Suggestions, bug reports, grammar corrections and cookies are welcome.

Current Objective

[Ethreon offered generating the collision for the fixed ship, and being an awesome person, he did! I'm not going to upload it right away, tho. I still need to test it and fix some minor stuff on the model, but can't find the concentration to do so at the moment, even though I do have the time available. The reason is the couple that lives above me has been terrorizing the entire house the past six month, growing ever bolder as the police can't do anything and throwing them out takes an eternity due to the level of tenant protection in Germany. I've hardly slept the last week and am only going to continue working on the ship after moving elsewhere, which is soon, hopefully.]

I finished fixing the hull and added interiors. My UV-Mapping skills are quite poor, but I think this is fine for a rusted down 200 year old ship. Here are some pictures, in case you're interested:

The fixed hull:
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The lower part of the ship cut in half. Some walls are set to be hidden, otherwise you wouldn't see much:
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Important Notes
 
Placement and Positioning:
The ship will clip into the ground and through anything in its vicinity due to its sheer size when you select it in workshop mode, what will most likely prevent you from placement. To circumvent this I recommend you to use Place Everywhere by TheLich. With this mod you can even rotate objects on all axis with your mouse, or shrink/enlarge them with numpad keys. It also allows for precise positioning.

Snapping (If you decide yourself against the complete version):
Place the Hull first, then get inside and place the Beams from there, followed by the Bulk Head (if you want that). Look at the screenshots on this page for the best snapping position. Due to the enormous size, snapping can be a bit tricky. You can still just use console commands if you run out of patience.

The metal plates snap to the holes on the main deck, in case you don't like them.

Navmesh:
The whole deck is navmeshed, along with the two metal plates. On the frame, I only navmeshed the little platforms in the center, since individual beams are to narrow for NPCs to navigate (I tested it).

If you care about the navmesh, you should aim to place as much of it (the navmeshed deck) as possible inside a single cell. Due to engine limitations, every navmesh larger than a single cell will be cut off at the cell's border (the engine connects seperate navmeshes at intersections of cells automatically). Unfortunately, this ship is larger than a single cell, so followers and settlers will behave as if there are invisible walls. If you position the stern (rear) of the ship at the border of a cell, the next cell will begin somewhere at the first crane from the bow (front).

However, you can fix this if you either place the metal plates where the big navmesh stops working, or better yet, use NavMeshFixer by Hozsa. It is basically the same thing as if you'd place the metal plates, but the plates this mod uses are invisible. The game engine will recognize the little navmeshes, and the settlers and followers will use those instead of the big one. NavMeshFixer is ideal if you don't want to figure out cell borders and just place it wherever you like.

New Workshop Objects (Structures->Metal->Miscellaneous)

  • Ship (600 steel)
  • Ship Hull (250 steel)
  • Ship Beams (250 Steel)
  • Ship Bulk Head (100 Steel)
  • Ship Metal Plate - Smooth (2 Steel)
  • Ship Metal Plate - Pattern (2 Steel)


Compatibility

Since I didn't edit anything that already existed, and stuck to the default keywords, this should be compatible with just about everything. The only mods that could interfere are ones that alter the default textures of the ship, but I'm not aware of any doing so.

Utopian plans for the future of this mod

  • Add snap points
  • Add navmesh
  • Fix the holes
  • Add interiors
  • Add collision data
  • Add snap points for the new model (doors, electricity)
  • Cut the whole thing into vertical snappable pieces to circumvent the navmesh (and placement) problem
  • Edit the textures and make a clean pre-war version
  • Extrude the interior and add it as an optional player home accessible through a snappable door
  • Turn that pre-war version into a mod with quests and NPCs
  • ???
  • Profit


Other Mods seen in the Screenshots

155mm Howitzer M1 by Nutulator and Ethreon
Sandbag Fortifications by Nutulator and Ethreon
G2M - Workshop by g2mXagent and keppekinosha
Workshop Rearranged by d81

Thanks

A very big THANK YOU to Ethreon for telling me how to navmesh objects, before I went insane on my epic journey to find this information in the depths of the internet.

Changelog

04.01.2018 - v1.3 - Merged the three meshes into a single object and added as an additional recipe. Collision was preserved, the navmesh redone.
21.12.2017 - v1.2.1 - Removed the unnecessary "Navigation Mesh Info Map"-Entry from the plugin, and yes, navmeshes still work without it (if you want to know what the problem was, read here)
20.12.2017 - v1.2 - Added navmesh for the Hull, parts of the Beams, and both Metal Plates
19.12.2017 - v1.1 - Added snapping points for the three main parts and the six holes on the main deck
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