its south of the sea that breaks Hopesmarch Pentecostal, Church][Atlantic office among many other things in the glowing sea, like ruins the npc pathing too in some area and more. i never had any problem with morespawns scripted but when i installed south of the sea, it ruined vanilla places. good job.
newest development versions of xedit can now see these differences. the bug was created by an xedit version that didn't have that part decoded, so it's possible it just didn't copy it over, leaving it blank.
I do not have More Spawns, but I did have the bug with invisible walls/floors in the same glowing sea locations. I have Horizon 1.6.4 with the no-loot-respawn addon and tried this (I used the lite version), and I can confirm it works, at least in the Pentecostal Church. I didn't have a chance to test the other spots.
Edit; I did take a look at this mod and the no-loot-respawn addon for Horizon, and while I don't understand many things regarding cell edits, I was able to confirm that no-loot-respawn did in fact do /something/ to the offending cells.
I just wanted to say, thank you for this mod. I use the More Spawns mod and never realized it was the culprit for the invisible ceiling bug I was experiencing. I found this on a google search and figured "why not?", it fixed my issue completely. Thank you so much!
Hallow. you must check map in creation kit. This bug is world cell [force hide land ] in creation kit. more spawns change setting [force hide land ] visible?missing
I didnt have the more spawns mod, but still had this bug. This mod fixed it, i looted the place and then deleted just in case it causes any conflicts with my other mods.
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i never had any problem with morespawns scripted but when i installed south of the sea, it ruined vanilla places. good job.
Give this a try if you're experiencing invisible floors or other unseen barriers in the Glowing Sea.
This bug is world cell [force hide land ] in creation kit.
more spawns change setting [force hide land ] visible?missing
once try it.
Edit; I did take a look at this mod and the no-loot-respawn addon for Horizon, and while I don't understand many things regarding cell edits, I was able to confirm that no-loot-respawn did in fact do /something/ to the offending cells.
I'm gonna try this fix of yours but I am confused with the files, what do you mean with lite, medium and high fix??
EDIT: AAAH you mean the version of the More Spawns mod
SMall price to pay for just a wonderful huge mod
Note: I am not 100 % sure its that mod but let's just say that I am 90 % sure for I am just an amateur
This bug is world cell [force hide land ] in creation kit.
more spawns change setting [force hide land ] visible?missing