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Author notes
Under no circumstances may this mod be edited and re-uploaded on Nexus or any other site. Nor will I allow any part of it to be used in another mod without my permission.
File credits
Bethesda Game Studios and the Creation Kit, Blender, Substance Painter 2, Gimp, DDS plugin for Gimp 2.8 by Alexandre Prokoudine, Photoshop CS6, NifSkope, Bodyslide and Outfit Studio by Ousnius and Caliente, Bethesda Archive Extractor by jonwd7, and Material Editor by ousnius.
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9 new color schemes.
Added 1st person sleeves.
Added world GO mesh with collision.
Fixed AO bug underneath the knee-pads.
Fixed properties so now the suit will actually give a stealth bonus.
Fixed the normal bug on the harness where the right side edge was blacked out.
A full combat suit comprised of the Gorka-4, Smersh AK harness, Alta kneepads, and combat boots. The Gorka-4 is used by climbers, hunters, fishermen, and special forces. Providing adequate protection against high winds and low temperatures. The Smersh harness comes in a handful of variants with this one being the AK variant designed to carry AK magazines.
Details
All meshes and textures have been made by me in Blender and Substance Painter 2. The model is coming in at 14,868 verts/28,478 tris and all textures are 2048x2048.
There are 21 color schemes to choose from including the default color. All color schemes offer a stealth bonus (reduces detection from moving) but it varies depending on which one you pick.
Suit is ballistic weave compatible.
The suit can be crafted at any Chembench under, "MILITARY GORKA SUIT."
None of the meshes will be made modular. Everything has been modeled to fit with each other. Even if they weren't they'd be problems with clipping and whatnot with other appeal.
The same model is used for male and female characters. The gorka is a loose fitting suit and will look fine on either character.
Known Issues
The left sleeve might clip with the Pip-boy sometimes. Shrinking it will make it look strange on NPCs.
The knee-pad straps bend strangely. The knee area is just a bad place for any mesh to be unless it's continuous like pants. To avoid the metal plate bending like jelly a heavier bone weight was applied to keep it rigid but the straps still have to bend with it.
Back straps bend strangely. Bone weights are very unforgiving when it come to loose meshes yet the straps still work well. They might stretch a bit sharply when reloading a weapon but that's the best they're going to get.